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This chapter examines argumentation as a psychosocial practice, embedded in institutional, historical, and cultural contexts. Even though they are in reality interwoven, several dimensions (cognitive, interactive, and cultural) will be distinguished. At the cognitive and individual level, the questions comprise the following ones: what are the cognitive prerequisites for engaging into an argumentative...
Open multi-agent systems are those in which the agents can enter or leave the system freely and entities with unknown intentions can occupy the environment. In these systems, trust and reputation mechanisms are used to choose partners in order to delegate tasks. Most of the trust and reputation models proposed in the literature take into account their functional aspects, but not how they affect the...
Research in cognitive psychology and learning literature clearly suggests a link between emotions and constructive learning. In this paper the authors report on role of non-verbal emotional responses for designing e-training programs. It involves measuring arousal or lack of it as a means of pro-active diagnostic assessment of a sales management trainee and using the assessment to customize e-training...
This paper discusses computer games as sources of positive experiences. An approach to customization of emotion and mood during gameplay is presented as an example of a possibility to facilitate positive emotional states. Different types of emotional regulation with games are discussed and implications to designing games with an emphasis on positive experiences are presented.
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