The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
Despite the widespread efforts towards using games for student learning, little has addressed their use for training of our educators and educational leaders. One exception is the multidiscipline collaboration being developed at Drexel University for training new high school educators to handle classroom situations. As part of a US Department of Education grant program called Transition To Teaching...
In recent years there has been significant growth in the use of virtual worlds for e-learning. These immersive environments offer the capability to create complex, highly interactive simulations. Video games have entered the mainstream as an increasingly popular entertainment format. Virtual learning environments support teaching and learning in an educational context, offering the functionality to...
The rapid development of computer technology brings new opportunities to our country's English teaching which is advancing every day. As a very important part of English teaching, network college English teaching is also developing very quickly. However, it is still faced with the problem of how to transform from teacher-centered computer-assisted teaching model to student-centered computer-oriented...
The combination of education and games is an inevitable tendency in the information age. Educational games have injected new power to education, causing various changes. This study focuses on the innovation of teaching content, teaching manners, teacher-student relationship brought forward by educational games, to the end of understanding educational games from a different point of view.
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.