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Video games are very well known for their engaging and immersive capacities as well as motivation enhancement. Recently, we have witnessed their use in different serious areas such as education. Educational games must ensure an effective educational experience as well as an entertaining gameplay for each kind of player/learner. Most commercial video games adapt the playing experience to the player...
The development of Intelligent Tutoring Systems has been studied for decades and requires multi and interdisciplinary knowledge. In this context, this article presents a hybrid intelligent tutoring system in which the teaching strategies are based on neural networks, Self-Organizing Maps (SOM), and knowledge of a specialist teacher. This model has a reactive and adaptive characteristic that provides...
In this paper a set of student's characteristics that have to be considered in an adaptive and/or personalized programming tutoring system is presented. This set is called K.E.M.Cs and includes: knowledge, errors, motivation and cognitive states. It allows the system to identify the variety of backgrounds of prospective learners of programming, their misconceptions, needs and learning pace. The modeling...
This paper describes the process of creation, validation and user testing of a computer game for players from 12 to 16 years old. The game has as protagonist a dinosaur from the Cretaceous period, and the aim is to find its natural habitat before extinction. The game was created as a didactic application, allowing the player to learn with fun. The implementation of the performance of the player model,...
All universities in Malaysia are required to use a variety of teaching-learning methods, especially self-directed and long life learning, and the use of information and communication technology. Self-directed learning methods encourage students to recognise their needs and manage their learning, as well as deepen their understanding using complimentary activities. Therefore, student self-knowledge...
With the development and popularization of the Internet/intranet technology, computerized tests will gradually replace traditional paper and pen-based tests on many aspects. It has particular practical significance to explore and study computer network-based tests to objectively and accurately evaluate certain abilities and levels of students to improve the learning efficiency. Agent is a software...
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