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Instruction in technical disciplines requires hands-on laboratories. Such laboratories are difficult to find and maintain for administrative and cost reasons. The use of a new ecosystem of practical education is necessary. Here, we present a model and an architecture of e-learning for hands-on information technology learning. We use virtual technology and cloud computing access from any computer or...
According to [8] the student's learning inspiration and adequacy can be influenced by several environmental factors which includes the learning approach and social pressure from class mates. The aim of this study is to investigate students' perceptions about the contribution of collaborative learning and the Hackathon to improve computer programming pass rate. The study included both the under-graduate...
With the advent of the era of big data, the traditional teaching mode has been changed greatly, and it opens up a new teaching approach for classroom teaching. Under the perspective of the era of big data, and based on the analysis of the characteristics of the era of large data and the characteristics of the traditional teaching mode, the reform and innovate of chemistry teaching mode was taken from...
A study of educational approaches to higher education computing curricula using publicly available data from a representative sample of 27 public colleges in the State University of New York (SUNY) system is performed. Data and text analysis techniques were applied to a corpus built from course descriptions and listed prerequisites across school, department, school type (2- or 4- year or graduate)...
The integration of video conferencing systems (VCS) have increased significantly in the classrooms and administrative practices of higher education institutions. The VCSs discussed in the existing literature can be broadly categorized as desktop systems (e.g. Scopia), WebRTC or Real-Time Communications (e.g. Google Hangout, Adobe Connect, Cisco WebEx, and appear.in), and dedicated (e.g. Polycom)....
Education, i.e., the backbone of a nation, encompasses a variety of role players and stakeholders among which students are, perhaps, the most important one. However, analyzing students' feedback on institutional education system from a macro level is yet to be done in the literature. To address this issue, in this paper, we conduct a study on different perspectives of institutional education based...
Recently, there are huge number of researches focusing on development of teaching tools to enhance learning result. However, for some courses, they require a novel system to enhance learning environment. This research focuses on geography course in the use of color and contour lines in height differentiation according to altitude terrain. We implement an augmented reality sandbox to be an interaction...
During the past two decades, game developments have been increasing rapidly. In developing these games, there are various algorithms involved. The objective of this research is to develop an educational game by using the Cellular Automata Algorithm (CAA) to construct areas in the game. It is used for generating a dynamic labyrinth, so that it always changes in every game play. Therefore, it basically...
Women comprise over 49.19% of the population of Pakistan. The number of women enrolling in Computer Science and Information Technology is 14%. Computer science (CS) and Information Technology (IT) is becoming ever present in the lives of young people, including girls and young women, yet education and employment in technology fields are not attracting women. The main focus of this research study is...
The role of computer and information literacy in the contemporary digital society is as important as language proficiency. This is widely exemplified in the graduate requirements in many tertiary institutions: students must pass the compulsory IT subject(s), often as a mandatory General Education (GE) course, before graduation irrespective of majors. Challenges arise to the computer science faculty...
Cloud computing technology use in higher education institutions is rapidly expanding and becoming a more integral part of the collegiate experience. This expansion of the use of cloud applications comes with some significant learning and adoption challenges to the end users along with the technical advantages that allow greater accessibility and ease of use. The influence of individual user perceptions...
The utilization of Information and Communication Technology (ICT) is not an unfamiliar thing and has reached almost every aspect of human life, including aspects of education and learning. The use of ICT has become a fundamental requirement in supporting the effectiveness and quality of the educational process, especially in supporting creativity and accuracy in the development and utilization of...
Development of information and communications technology (ICT) has brought many changes to every part of society yet the scope of education is not an exception of this trend, one of them is Smart Classroom. The Smart Classroom provides several integrated technological elements to facilitate teaching and learning activities. Furthermore, the important core of it is Smart Board. This research contains...
Traditional microscopes are used as basic tools for histology education and have caused many problems in schools. Due to the advances of information technology, some virtual microscopy systems (VM systems) have been developed over years for educational purposes. The VM systems have been proven in the literature to be useful and helpful for students' learning. However, currently, most VM systems just...
Game-based learning (GBL) involves the usage of games to overcome a specific task, to help study subjects, and to visualize certain concepts that are believed to hold the potential to render learning of academic subjects to be more learner-centred, easier, more enjoyable, more interesting, and, thus, more effective. At present the value of GBL in education is undeniable and the potential benefits...
As a new information technology equipment, electronic whiteboard has become the research focus of current field of educational technology and get more and more widely used because of its advantage of "high binding integration, strong resources integration, good interactive function." This paper discuses the use of whiteboard in design courses' teaching, analyzing the research results and...
The article takes a look at an algorithm of decision making in educational management data system based on the Analytic Hierarchy Process. This technique allows to choose the best of the proposed alternatives, the characteristics of which are vectors with heterogeneous individual components including those that are not clearly defined. The architecture of a decision-making support system that implements...
The paper presents an analysis of directions of development of cognitive information technologies for mathematical education. Two aspects of the problem are highlighted, they are a simulation of mental processes of a student and a modeling of a subject area. The proposed concept of development of cognitive informational technologies is confirmed by a retrospective analysis of information technologies...
In this article we share a teaching CS subject experience at college of CS&IT, Albaha university with involving the students in our research activities.
This paper tries to identify the effect of blended learning teaching mode on English writing teaching and learning in institutions of higher vocational education by conducting an experiment with the Academic English Writing course with blended learning mode. Through a SPSS statistic analysis of the pretest and posttest results of the experiment and a questionnaire, the author finally finds out that...
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