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Although realistic experiences have been achieved via the devices such as 3-D audio/visual devices, it is hard to realize sensory effects only with presentation of audiovisual contents. Realization of the sensory effects could lead to realistic experiences on the consumption of audiovisual contents in conjunction with peripheral devices which can make it possible the content-associated sensory effects...
Viewers today have access to broadcasted audiovisual media via a multitude of platforms: from high definition movie theaters to smart cellular phones on the road, and online using the web. In order to provide these audiences with a proper universal media experience, each class of media consumption devices should receive a product not only adapted to its capabilities and usage environment, but also...
In order to use the multimedia sources efficiently, finding the semantic content behind the resources and analyzing them, a framework to uniformly describe multimedia resources is used in this paper by using the theory of ontology. Based on fifteen elementary metadata of Dublin Core Metadata Element Set, the notion of the Basic Metadata and Expand Metadata are defined to realize the unify description...
To define an effective and efficient knowledge structure about audiovisual contents is not an easy task. Several research projects try to standardize the audiovisual data store and broadcasting process, as ISAN, VISAN, the EBU projects as ESCORT, TV-Anytime or P/META, the SMEF meta-model from the BBC, etc. but all of them have a problem: they are defined in a specific domain, they are not generic,...
For sake of the lack of interoperability and semantic metadata share between several applications for multimedia processing and understanding, producers and users of multimedia info have difficulties in organizing, finding and retrieving the dasiarightpsila media info, thus, it is imperative to design a set of media info understanding-oriented multimedia ontology(MMO). During the course of design,...
This paper presents a metadata analysis platform to express multisensory media effects for home appliances and a home server in the ubiquitous home networks. The platform is based on a home server that is equipped with a hardware decoder for multimedia processing. The proposed metadata analyzer communicates with services modules for integrating the control of multiple home appliances. In the home...
Personal lifelog media system stores and retrieves userpsilas every day experiences in the form of multimedia data format. This system involves huge amount of data and requires a metadata database system to enable user to retrieve the desired media efficiently. This paper proposes a multi-level abstracted metadata DB design to retrieve every day experiences in various ways with a user-friendly web...
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