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This project develops a Big Data table that allows researchers to query across and among multiple data sources integrated by location. The big table created in this way uses location as the fundamental linkage between data sets. This is the power of geospatial analysis and forms the foundation for the development and interaction with the Health Context Table. The approach utilizes a dense point file...
CH-AVATAR is a context-aware platform for tourists and visitors of Cultural Heritage sites. Cultural Heritage objects (CH objects) become “alive” within the platform. They tell their stories and interact with tourists. The platform employs BLE beacons and the visitor's smartphone or tablet to create an interactive and adaptive Cultural Heritage experience for its end users. The paper makes a generic...
The paper provides a contextualization process to adapt Open Knowledge Resources for the need of public administrations. By help of a matching strategy, culture and context profiles of learners and learning resources are compared. The comparison allows to draw inferences how to contextualize an open knowledge resource for own learning needs. An example is illustrated and future research fields are...
The number of elderly people in the world is growing rapidly. For this reason, is necessary more tools for the care, entertainment, and interaction of the elderly. This paper presents an application to foment social interaction among elderly people. This app is part of the SAFER platform, focused on meeting the needs of this part of population. The app stores in a database the profiles of the elderly...
Scheduling tasks is one of the critical duties of software project managers. The main objective of the scheduling is typically reducing the project's cost and duration. However, the numerous possible assignments of tasks to the team members and the dependencies between tasks make task scheduling an NP-hard problem. In the context of Global Software Development (GSD) projects, specifically, reducing...
This paper introduces a list of guidelines for designing mobile location-based learning services with respect to cultural heritage sites. This list was set out based on the results of a user-study in the field. The user study was carried out with adult end-users to evaluate a prototype mobile application that delivered information through mobile phones and smart eye glasses simultaneously regarding...
The challenges of adopting agile software development methods vary from one context to another. This work investigates how the European and Asian cultural backgrounds may impact agile practices adoption. The focus is on three countries: Belgium, Malaysia and Singapore. We gathered data about practices, challenges and impediments encountered by software development teams from interviews of 19 practitioners...
The aim of our research is to study how to increase Public Value through the collective participation, involving Public Administrations, stakeholders and citizens together. The Public Value for citizens is in the available and gained Knowledge. The paper models this concept by introducing a variant of the classic Data-Information-Knowledge pyramid, considering everything published as open and public...
Children use Internet in a daily activity both at home and school. Despite the benefits that Internet might has for children, there are risks surrounded children that we must recognise and be careful of it. Internet use has serious risks including child sexual harassment and child pornography. Unfortunately, cyber criminals take advantages of technological advancement and exposed young people as they...
Left in the wake of cataclysmic change are the knowledge creation and holding structure of the past. Information knowledge and culture are central to human freedom and human development. How they are produced and exchanged in our society critically affects the way we see the state of the world as it is and might be. In recent years Mixed Reality (MR) has emerged as an area of extreme interest for...
Absence of the user based recommendation system is a prevalent problem in a social network. In this paper, our work tends to model distance based group and probability based group in terms deciding recommendation dynamics. Here, we want to identify the best user who appears to be the innocent audience. In this regard, the effect of network density and preference homogeneity according to the user have...
With the advent of Internet technologies, information privacy has emerged as an important but complicated notion that is difficult to articulate and conceptualize in technological system design. In this study we identify the key baseline factors for designing privacy-enhancing systems from users' perspective. Utilizing Solove's pragmatic approach to investigate global users' conceptualization of information...
Use of computational methods for exploration and analysis of web archives sources is emerging in new disciplines such as digital humanities. This raises urgent questions about how such research projects process web archival material using computational methods to construct their findings. This paper aims to enable web archives scholars to document their practices systematically to improve the transparency...
Provenance data is a type of metadata that computer scientists argue can support trustworthy and reliable replication of scientific results. From its origins in scientific workflow systems and database theory, and with concurrent interest from the ecological informatics community, a standard data model (PROV) and extensions for DataONE (ProvONE) have led to initial implementations in several tools...
The aim of this study was to investigate the impact of the cultural factors on the acquisition of second language from the subjects, selected from registered students in university of science and technology. The subjects in this study were selected from the registered students in English learning courses in university of science and technology. Sixty-nine (69) undergraduates were made up two in-tact...
Research abstract is a text of foremost importance to students of science and engineering. However, explicit teaching of it tends to be missing in EGP and EGAP curricula of general Japanese English education. This paper reports the evaluation of abstracts written by 3rd-year students in an undergraduate ESP course at a Japanese university of science and engineering. At first, students were taught...
This study contributes to our understanding of the social and communication processes that affect students' engagement in design work. We examine ethical considerations in a multidisciplinary design projects as students work through the challenges of team collaboration and struggle to integrate the ethical and technical aspects of engineering work. We use a mixed methods approach to investigate how...
Engineers and information technology professionals often work in international settings or teams, as well as across diverse cultures in today's global economy. Ever expanding globalized society has required updates in organizational procedures and practices, especially for engineering and information technology organizations, to keep up with increasingly competitive and technology-oriented markets...
The generation and dissemination of digital educational materials in Universities is an issue that has generated interest and concern in Latin American academic community. The use of these educational resources has been conditioned to a specific number of barriers and factors from different nature, being the conceptual and pedagogical, one of the most important, in which, the teacher training plays...
In this paper we present an exploratory smartphone usage study with logs collected from users in the wild, combined with the sociodemographic, technological and cultural information provided by them. We observe a high diversity among users' most used applications, but by classifying applications into services we find significant correlations between service usage and socio-demographic profile. We...
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