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Feeds are user-generated contents or actions in online social network (OSN). Users generate feeds for self-expression and view feeds generated by friends. In this paper, we try to analyze activities of users in one OSN by exploring two aspects: whether users are becoming inactive in generating feeds, and how these inactive users affect the feeds received by other users and thus cause collapse of the...
The aim of this study is to investigate the relationship between online gaming behavior and special underlying social group structures through the use of player information of a certain MMORPG. Data were collected from the logs of an MMORPG in 2011, recording five types of gaming behaviors, player gender, avatar gender and avatar occupation types to investigate whether different avatars affect gaming...
Peer-to-peer file sharing systems, most notably Bit-Torrent (BT), have achieved tremendous success among Internet users. Recent studies suggest that the long-term relationships among BT peers can be explored to enhance the downloading performance; for example, the cooperation of peers to re-share old contents. However, whether such relationships can be built still remain unknown. In this paper, we...
Analyzing online discussion transcripts could help researchers study the process of collaborative knowledge construction in VLC-Virtual Learning Community. Gender, culture and topics are always the most meaningful and useful aspects considering the quality of online discussion. The quality of students' collaborative knowledge construction could be described by three divisions: knowledge construction...
Since the explosion and popularity of learning virtual communities, Internet has increased as a new and important channel for undergraduate students to acquire necessary knowledge and efficient learning methods. Based on the empirical literature and the nature of virtual community, this study proposed a series of research hypotheses and a theoretical model. Studentspsila self-efficacy (computer self-efficacy...
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