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The positive effect of information technology applying in teaching and studying process had been confirmed, therefore computer-supported pedagogy is adopted by Chinese educators, particularly in collaborative inquiry context in late years. This paper is trying to identify factors impact on students' learning effect in computer-supported collaborate inquiry context. The study was based on the questionnaire...
In order to meet the requirements of elitist cultivation under the condition of information technology rapid develops, the system and mode of modern education, especially higher education must be innovated. With the wide application of Internet and multimedia, Internet-based network teaching is now impacting and changing the traditional teaching mode and become a new teaching mode. The excellent educational...
Given the promising results of massively multiplayer online games (MMOGs) for educational purposes, this paper maps the essential concepts behind MMOGs, into the classroom context. Since the number of students in this context is not massive and play takes place within a single room rather than on the Internet, we have changed the terms ldquomassivelyrdquo and ldquoonlinerdquo to ldquoclassroomrdquo...
Collaborative learning is a special group learning activity. In Internet environment, it has been well applied and developed in practice with its advantages of supporting active learning and deep-processing of information, which has received more and more attention from people. This article sets forth the characteristics, structure and advantages of task-oriented collaborative learning model in Internet...
Collaborative writing, one of the methodological innovations for language teaching, is "the social act of creating a single, coordinate document with two or more participants". Revision is the last process for writing. Corrective feedback and error correction, critical tasks for revision, are important for English as a second language/English as a foreign language (ESL/EFL) writing instruction...
New and innovative opportunities for teaching and learning are offered by MUVEs [multi user virtual environments]. Built on gaming technologies MUVEs are primarily a synchronous 3D social platform operating without goals and objectives wherein all content is user created and owned. They are increasingly being used by educators all around the globe as a new and more advanced platform for 3/4D data...
With the development of computer and Internet technology, virtual reality based on Web becomes more and more fashionable. What is more, it also shows to be an increasingly effective way in teaching, learning and solving problems in education. This paper does the research on the application of virtual reality in Web-based education. Namely, we give a totally analysis on the techniques of VR and SVR...
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