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Collaborative web-based activities can serve as a cogent method for large-scale, psychoacoustic data collection. The advancing maturity of web-based platforms makes it feasible to rapidly develop entertaining games that can collect information on specific tasks, such as audio and image annotation, on a large scale. The accessibility and entertainment value of these games make them attractive to educators...
Social laws differ from natural laws they can be made an object of reflection and, therefore, change. When it comes to ICT-mediated collaboration, the concept of technology developed within computer science may be critically re-examined in terms of its heuristic significance. This article contributes to this task by challenging the universal applicability of the network perspective on collaboration...
In this paper, we present SRCS, a system for Web browser Sharing and Collaboration that permits users within a group to share information and to cooperate based on the WWW at the same time. It is a pure browser-based solution without the involvement of any third-party platforms, servers changing and any other special client-side software installation. In addition, this paper shows that the implemented...
Internet-based learning platforms facilitate, usually, exchange of text, image, and movie files, while higher education in design-oriented domains needs support in not only exchanging design related 2D drafting and 3D modeling files but also enabling collaborative real-time drafting and modeling interaction. In this context, multi-user interactive interfaces employing game engines offer a framework...
In the research presented in this paper, the use of computational systems for the interviews is investigated. Exploratory Case Studies had been carried through to identify the problems that occur when the technique interview is carried through by chat. Amongst the identified problems, question-without-reply it was the chosen problem to be investigated in this research. It was proposed solution “list...
With the frantic pace of the virtual reality technology, emerging applications such as virtual campus offer the potential to change the nature of information dissemination, particularly in the distance taught and learning arena. This paper develops a web-based multi-user virtual campus for distance learning system, more than a traditional campus, which is an interactive model with fully immersive...
Online interactive and social networking can play a vital role in cultivating an `unspoken' cyber culture that may shape users' opinions, sense of belonging, and values amongst the youths. As youths immerse themselves in using sophisticated interactive media, they are not only articulating ideas and thoughts; they are also sharing their beliefs and values, hence influencing others to adopt a new cyber...
The real-time interactive distant education has been gradually applied to the actual teaching activities. The real-time interactive distance e-learning environment is urgent needed to support teachers and students to carry on collaborative learning over network and Internet. This paper presents an infrastructure for real-time interactive distant e-learning environment based on the VNC technology....
Studies show that distance education is a viable way to offer education to places that have difficulties in access to quality education. In the Amazon State, Brazil, some projects have gained notoriety for their emphasis on providing effective education at various high school and higher education levels in remote cities. We aim at providing mainstream inclusion to people who live in hard-to-reach...
Providing programming support for end users of Web 2.0 communities is challenging due to the lack of common domain among different communities. The author suggest an infrastructure that supports community-based construction and appropriation of end user programming tools for interactive domains. The author focus on the Web as the target platform on which the created computational tools will be executed.
Online interaction, rapidly on the rise with the development of the Internet, is a new kind of social interaction. Netizens establish new social connections via online interaction. Using network analysis method and taking ldquoGuangMu Communityrdquo as the example, the present authors classify and investigate into the interactive networks in virtual community primarily by making quantitative analysis...
The purpose of present study was to assess the role of interactive media in teaching learning process at higher education level. The study was descriptive in nature and therefore survey method was selected for the collection of data. To achieve the purpose a questionnaire of 35 questions for 200 students and 10 teachers of Virtual University of Pakistan was constructed. After reviewing the related...
We propose a human modeling framework based on public key infrastructure and illustrate it with the implemented software that can be used as a core part for different real life applications. It is possible to perform their collaborative interactive modifications with concurrent synchronous visualization at each client computer with any required safety level of detail. The platform provides a muscle...
Tagging and social networks have come into increasing use in concert with the rise of collaborative and interactive on-line media. The focus of tagging is herein twofold: First of all the plain annotation of existing data by a governing instance in order to increase the semantic content of unstructured data, and secondly the application of such meta-information by a community or a group of like minded...
In a knowledge-building forum, students and their teacher make a collective inquiry into each topic of the course. All students in the class aim to discover knowledge and create further knowledge. This paper presents an idea as a solution to Knowledge building ecosystem. This system provides the forum to construct knowledge, in which members are able to collaborate, develop knowledge and other activities...
A learning portal is a concept designed to help the self-studying process, in which the problem-based learning is emphasized. The portal collects information from many sources and arranges the content in a way that encourages self-studying. In this research, we developed a Web learning portal, where users can access the contents from anywhere at any time. The usage and the development of a video conference...
We propose an interactive edit Web system, that is, users can edit and revise documents cooperatively and interactively. The le-web is constructed based on conceptions of special issue edit and pantographic issue edit. The goal of this study is not only developing cooperative document making system by many users, but research/report paper making system by mentors and other students. In recent years,...
We propose a system called Comodin, based on a content distribution network (CDN), that provides collaborative media playback services. Specifically, the system enables an Internet-based interactive media service for e-learning and e-entertainment, allowing an explicitly formed group of clients to view and cooperatively control a shared remote media playback
Considering the low efficient of resource reuse for lack of consideration of user's role, team, design stage, and individuation in design activity, an agent-based interactive mechanism is proposed to build CSCW supported environment. Firstly, an interactive agent model is used to describe user feature in CSCW design activity. The definition of role, people preference, ability description as well as...
In this research, we used wireless network and handheld devices to build a ubiquitous interactive learning environment. Based on the digital learning platform constructed by open source code software, we developed an e-portfolio to record the digital-ink data and digital contents in the network, and use Folksonomy taxonomy to process the weighted categories classification for the use of data index...
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