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With quick upgrading of knowledge and high demand for all-round talents at the age of information, the integration of computer multimedia into college English course has altered traditional teaching model. The teaching focus is converted to learning process from content; teacher becomes the organizer and manager of class, the director and supervisor of students instead of the lecturer; students become...
Internet-based learning platforms facilitate, usually, exchange of text, image, and movie files, while higher education in design-oriented domains needs support in not only exchanging design related 2D drafting and 3D modeling files but also enabling collaborative real-time drafting and modeling interaction. In this context, multi-user interactive interfaces employing game engines offer a framework...
Small and Medium Enterprises (SME) represent 90 % of all U.S. Enterprises and 99 % of all European Enterprises and are of high social and economic importance within the U.S. and Europe. Due to their limited resources, SME struggle with structural problems. A possible solution for SME is building networks to act on an extended resource base. Information and Communication Technology (ICT) can act as...
E-Science is a series of science activities under informationalized environment. Experiment, modeling and computing are three important methods in nowadays science research. Using wireless transmission technique to improve experiment; using real-time simulating and online modeling to improve modeling; using high performance parallel computing to improve computing and integrating all these techniques...
The digital age has brought about new platforms for collaboration which have provided interesting and effective ways of enabling people to engage in a wide variety of socially-driven activities. One only needs to observe the many free/libre open source software projects on the web, where millions of connected individuals actively participate in the development and deployment of a wide range of software...
Extensible Personal Learning Environments (PLEs) and Cloud Learning Environments (CLEs) that facilitate the lone or collaborative study of user-chosen blends of content and courses from heterogeneous sources, including Open Educational Resources (OERs), are gradually gaining ground in the landscape of distance learning. In this paper, we examine the use of ontologies for modelling and supporting learner...
The expansion of the Internet has changed the way business models are conceived. In addition, several e-commerce models have been established for a wide range of applications. Thanks to the proliferation of advanced and efficient technologies, individuals are using more interactive and rich Internet applications. At the same time, Multi-agent systems have shown their efficiency to solve complex problems...
The development and maintenance of ontologies more often than not requires tools for their collaborative authoring. The existing tools come with a significant overhead for their installation and operation. This overhead is acceptable for large ontologies with hundreds and thousands of classes; but in some communities and projects e.g. in the eHumanites it poses a major adoption barrier. This paper...
The emergence of Internet technology, as well as the development of a variety of information technologies with it as a representation has brought revolutionary management concept and management tools for the enterprise, has broke the information barriers between enterprise sectors and enterprises, and established a highly unified, coordinated information-sharing platform and collaborate. This paper...
The Internet of Services (IoS) idea promotes collaborative service exchange and trading platforms. Activity in the IoS is determined by metrics such as the number of users, number of services with associated descriptions and contract templates, negotiated contracts, performed invocations and generated measurements. In order to develop scalable and high-quality IoS platforms, experiments with user...
The evolution of collaborative behavior within the World Wide Web (WWW) offers a high potential for new business models. Today, this potential cannot be exploited in all aspects, because the basic principles and mechanisms behind the behavior are still unclear. In this paper we describe a basic approach for the coordination of the production of new and adequate goods and services within a business...
The amount of information generated by biological researches has lead to a huge volume of biomedical data Internet-available. However, data are distributed into heterogeneous biological data sources, with little or even none information organization. Therefore, integration and exchange of data and scientific applications within and among organizations is a need in bioinformatics. In this paper, we...
This paper presents the methods developed at the Design Technology Research Centre (DTRC) of the Hong Kong Polytechnic University for the development of a team coordination environment for product design using the Web-based virtual collaborative design environment model. The methods presented in this paper are: synchronized reciprocal design studio, asynchronous reciprocal design/construction studio,...
The evolution of the economic environment towards services orientation has introduced new challenges for companies. They attempt to design innovative services to support the value creation of their customer's business. In this context the knowledge is becoming a key matter for strategy and innovation. Many scholars have stressed the knowledge management approaches for the design of products. However...
3D virtual worlds are potent digital ecosystems because the 3D interface simulates real-world environments and the community of users creates a dynamic, real-to-life economy and in-world culture. Some virtual worlds such as Second Life empower users to generate in-world content through object building tools and programming languages; indeed the content in Second Life is entirely user-generated. This...
Co-intelligence, also known as collective or collaborative intelligence, is the harnessing of human knowledge and intelligence that allows groups of people to act together in ways that seem to be intelligent. Co-intelligence Internet applications such as Wikipedia are the first steps toward developing digital ecosystems that support collective intelligence. Peer-to-peer (P2P) systems are well fitted...
Personal computers and mobile devices connected in network provide a great potential to build distributed applications which can explore a wide range of available idle resources. They are called peer-to-peer applications (P2P) and play an important role in the evolution of the Internet. Whereas P2P transactions already dominate the worldwide bandwidth it mostly consists of file sharing, leaving out...
The common use and variety of social software services has rapidly increased over the past years. The big success of established services like Facebook, Twitter or YouTube accelerates the transformation of the whole Web. Next generation services are characterized by strong social interaction and collaboration tools. Significantly affected by this movement, conventional commerce platforms and online...
Two collaborative forms of organizing dominate discussion of open participation and production on the Internet: a crowdsourcing model based on microparticipation from many, unconnected individuals, and a virtual community model, based on strong connections among a committed set of connected members. This paper argues that dimensions such as task interdependence, authority control, and group focus...
Recent advances in Internet and Grid technologies have greatly enhanced processes in scientific experiments; not only computing and data intensive tasks become feasible, but also large scale collaborations between resources and users are now possible. Scientific workflows encode intelligence of successful experiments and become important resources. Sharing these resources and allowing scientists to...
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