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The delay and bandwidth are the two most fundamental factors in the network. In the delay and bandwidth constrained circumstances, we present a problem of maximizing the number of nodes and then prove the problem is NP-complete. Next, we propose a comprehensive evaluation of delay and bandwidth heuristic algorithm. According to the heuristic algorithm, distributed application layer multicast algorithms...
Network coding is known to provide increased throughput and reduced delay for communications over networks. In this paper we propose a peer-to-peer video streaming system that exploits network coding in order to achieve low start-up delay, high streaming rate, and high resiliency to peers' dynamics. In particular, we introduce the concept of random multicast trees as overlay topology. This topology...
As the infrastructure-centric model of peer-to-peer streaming, recent overlay construction schemes compose a hierarchical topology of peers by grouping them into clusters. There is a server in each cluster that receives data from the source and relays it to its cluster members. In this paper, we propose an alternative infrastructure-centric peer-to-peer framework called BAHMO that constructs a hierarchical...
Live multimedia streaming over the Internet has steadily gained popularity over the past decade primarily fueled by the growth in the available network bandwidth and rich multimedia applications. Various approaches to support live multimedia streaming can be broadly categorized into two alternatives, namely, IP multicast based and overlay based. While IP multicast based solution is dependent on the...
This Paper introduces a new model of P2P streaming media broadcasting system-PPSLS (P2P Streaming Live System) which adopts a kind of hybrid structure which comprises the advantages of Tree model and Mesh model structure. The PPSLS exploits the advantage of easy controlling the nodes of the multicast tree based on the Tree model structure. At the same time, it also combines the method of using multiple...
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