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Detailed research is conducted on video texture for 3D movie play application and current research situation, problem and challenge in the world are analyzed in this paper. Then an effective solution is presented. Direct Show is used to manage the video data while Direct 3D serves as graphic rendering API. This paper extracts the parallel computing module from the fixed rendering pipeline and takes...
In this paper we address the disocclusion problem that occurs in Depth Image Based Rendering (DIBR). With a computed background model, the areas which were occluded by foreground objects can be filled with their true color values, in contrast to approximate values as in previous approaches. Our method avoids artifacts that occur with common approaches and can additionally reduce compression artifacts...
Power consumption of the display subsytem has been a relatively less explored area compared to other components of a mobile device including computing, storage, and networking units, although the former often constitutes one of the most power-hungry portions of the system. Typical applications on a mobile device such as Web browsing and text editing tend to have rather static image content; each frame...
Recent advances in Internet and WWW techniques motivate desire for systems with interactive 3D graphics on the Web, which draws attention and effectively assist human understanding with spatial intuitiveness and interactivity. Web-based application with virtual environment walkthrough capability is expected to have a profound impact to the travel based applications, such as virtual e-commerce, online...
Technological advances have made possible a number of new applications in the area of 3D video. One of the enabling technologies for many of these 3D applications is multiview video coding, which has received significant attention in the last several years. However, the fundamental need of multiview coding for applications like immersive tele-conferencing has not been addressed. In this paper we define...
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