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Gamification and in particular game-based learning is significantly gaining ground during the latest decades. It expresses a different approach to education that is mixing education with gaming, aiming to enhance the learning experience with game mechanics and rules and to provide stronger motivations for lifelong learning. Many works have illustrated the benefits of learning while playing. This work...
Lero's mission is to establish Ireland as a location synonymous with high quality software development through advanced research and smart collaboration, and through our education and outreach programme. An estimated 44,500 job openings are forecast in the ICT sector over the period to 2018. To ensure an adequate ICT skills supply pipeline, informing and effectively engaging relevant stake holders...
The aim of this paper is to investigate the potential of Visible and short-wave near-infrared spectroscopy (Vis/SWNIR) technique used for brand discrimination of milk powder. Fifty samples for each brand were studied. Based on the independent components (ICs) as the input variable obtained from fast fixed-point independent component analysis (FastICA), Least-squares Support Vector Machine (LS-SVM)...
This paper presents a course model for teaching component-based software development (CBSD) in the software engineering undergraduate curriculum to deepen and broaden student comprehension of component software. All hands-on lab practices are designed with open-source software tools. The course endows students the precious experiences of making design decisions via comparative study, risk analysis,...
This paper provides an overview of work being done in the EntryPoint project, which is examining the first course work in computing degrees. A key goal of this project is to move away from the traditional CS1/CS2 programming courses as the start of a computing degree. In addition, the project team is looking at how these ideas might be extended to BSSE degree programs. As such, this paper will discuss...
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