The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
Handcrafted beadwork produced by the BaNtwane people of South Africa is loaded with meaning. Communicating indigenous oral stories is important for passing on culture-specific traditions and community memory, such as the meaning of the handcrafted beadwork. Oral stories are told within the physical confines of the community. The community we focus on in this paper suffers from younger generations...
In the Web 2.0 era, many social networking services have rapidly emerged. For helping users interactively explore characteristics of these social communities, different visualization tools are proposed to present the social networks with a panoramic view. However, most visualization tools do not consider the issue of effectively exploring interpersonal relationships from a single user perspective...
This paper describes the application of several network analysis techniques to the networks of users in audio clip sharing sites. Two kinds of networks are described: one based on the file downloading activity, and the other based on semantic similarity in the use of free tags to annotate sounds. The properties of these networks as well as their community structure are analyzed using data from Free...
The social network of the Internet is interpreted as the consequences of invisible connection between humans. In the graph based studies the nodes are human beings and the edges represent various social relationships. SLN is a loosely coupled, self-organized semantic data model that link resources semantically. The interactions among users can be interpreted via SLN formation and evolution The interactive...
The growth of online social networking has created new opportunities for collaboration in problem solving. How can we ensure that everyone is able to make use of it? In my work, I will explore the use of user role assignments as a way to encourage participation in online collaborative problem solving and design. I propose a design for such a roles system to be built into CoSolve, an online collaborative...
Internet has developed so fast that networked learning is gradually becoming one important part of the modern education. With many great advantages such as the abundant shared resources, convenient communication and flexible collaboration, the networked learning community is now popular among the youth to make individual education. In this paper, networked learning community is introduced including...
The development of the Web engendered the emergence of virtual communities. Analyzing information flows and discovering leaders through these communities becomes thus, a major challenge in different application areas. In this paper, we present an algorithm that aims at detecting leaders in the context of behavioral networks. This algorithm considers the high connectivity and the potentiality of propagating...
In the recent years more and more people have begun to edit video files, as technologies are becoming more sophisticated and affordable. Web 2.0 has raised tagging functionality to a growing number of websites such as Flickr and YouTube. However, these services only provide basic video annotation support. In comparison to those well-known services there are many research efforts towards video semantization...
The digital age has brought about new platforms for collaboration which have provided interesting and effective ways of enabling people to engage in a wide variety of socially-driven activities. One only needs to observe the many free/libre open source software projects on the web, where millions of connected individuals actively participate in the development and deployment of a wide range of software...
This paper addresses questions of contextual learning experience sharing among users in personal learning environments. As learning environments has become personal and user oriented, a user can acquire knowledge and learning experiences anywhere and anytime by reading public or personal online learning resources aggregated by a set of provided tools. In this paper, we propose a system allowing a...
This paper explores the phenomenon of amateur video on the internet and the production process practiced by amateur videographers. Since the advent of Web 2.0, a virtual community of producers - all amateur content creators - create video that was first shared on the web, and made the jump to mainstream television. This paper documents this intelligent environment that emerged on the web and how its...
This paper describes a system that extends concepts of social networking application to create a physical social network (with the extra advantage of also working to save energy). TravelRole is a system that helps people choose to use their commute time to fulfill work, educational and recreational goals. The system matches people to rides that allow them to link carpooling with a personal goal such...
The most widely recognized form of spam is e-mail spam, however the term “spam” is used to describe similar abuses in other media and mediums. Spam 2.0 (or Web 2.0 Spam) is refereed to as spam content that is hosted on online Web 2.0 applications. In this paper: we provide a definition of Spam 2.0, identify and explain different entities within Spam 2.0, discuss new difficulties associated with Spam...
Measurement-based research benefits greatly from efficient and minimum-effort management of large-scale data and their metadata. Effective data management has become a key in promoting data sharing within our community. During the past decade, a great deal of effort has been devoted to building Internet data archives. Several institutions run repositories where they post metadata of their collections,...
Today's rich service offer in the World Wide Web increasingly requires the disclosure of personal user data. Service providers' appetite for personal user data, however, is accompanied by growing privacy implications for Internet users. Addressing this rising threat, privacy-enhancing technologies aim at aiding users in protecting their personal data. Even though effective privacy laws facilitate...
According to the latest research results, service trading and execution platforms promote automated discovery, composition, contracting and adaptive execution of web services. This vision has not yet arrived in the business sector which is still dominated by manual services listed in person or company profiles in traditional business service directories and social networks. A combination of features...
This paper presents methods for capturing and storing gaming related context information into online gamer created profiles. Captured information may not be manipulated while being processed and stored within user created profiles and therefore is reliable. We propose a concept of client side capturing of profile information within the working environment of a gamer playing online games and a profile...
Fifty years ago, Licklider illustrated a future image of on-line community. Warner concluded the structure of users' ??clique?? and then we have a consistent way to define users. Until today these theories keep inspiring us when we need to find a way out facing with the global crisis. Nowadays social networking service has already become the focus point in IT industry, but most social networks are...
To support Japanese teachers with sharing their knowledge on digital contents usage, this paper proposes a social networking service. While the digital contents prepared by Japan Science and Technology Agency are attractive for innovating education, most teachers spend much time to prepare their classes. We have found a necessity to define a maturity level for teachers on sharing knowledge. This paper...
On-line consumption is increasingly becoming the mainstream of social consuming field; so studying consumer behavior based on Internet users becomes much important. This article shows that on-line information interaction would have a positive impact on user's perception, and then would affect internet users changing their consumption roles. In this study, we have built a corresponding model, and conduct...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.