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Video content creation on mobile devices has rapidly increased during the last years, whereas the on-site mobile post-production capability has not yet followed this trend. On-the-fly video editing is not a common approach among amateur or professional content producers. This paper presents a proof-of-concept mobile application for video trimming that is practicable and efficient. The implementation...
Attention Deficit Hyperactivity Disorder (ADHD) is one of the most common psychiatric conditions in childhood. Observation of the behavior of the young person plays a key role in Cognitive-Behavioural (CB) approaches to the treatment of ADHD, but traditional pen and pen-and-paper based methods have a number of disadvantages which inhibit their use in realworld situations. The WHAAM mobile application...
We describe the design, development and usage of a mobile hybrid application (UROMobile), with a high usability factor, in an interactive medical school with more than 120 attendees. UROMobile application offers support for several learning activities, as well as program information, general evaluation forms, profile information and many more. The evaluation results shows that there is a successful...
Although the literature on mobile web usability is growing rapidly, there have not been any systematic and methodical efforts to review it. Here, a systematic literature review is presented on primary studies related to mobile web usability. A total of 35 papers are identified through search engines, which is then pruned to 19 papers directly related to our research. Various challenges for mobile...
Usability is one of the aspects that need to be highlighted to determine the quality of an information system (IS). Usable system will ensure the users' interests in using the system especially in education field. Previously, MobileSchool system has been developed for secondary schools communities including school administrators, teachers, students and parents. This paper presents the usability study...
It is estimated that the Arabic-language mobile applications are going to grow in the near future. Many summits are being held to increase the awareness of the need of enriching the Arabic digital content. Almost none of the studies, however, have had its focus on identifying the challenging aspects of developing Arabic mobile applications. In this paper, we present our exploration of the interaction...
At the time when we are debating the Internet as a human right, an access to basic online information is a challenge for blind and visually impaired community. Steps taken for their digital inclusion, such as, the Web Content Accessibility Guidelines (WCAG) are often insufficient. In this paper we present initial requirements gathered during three workshops organized with various stakeholders coming...
Extracting user requirements in designing innovative ICT based solutions for emerging vague problems is a challenge. We successfully addressed this challenge by blending several techniques in Software Engineering (SE) and Human Computer Interaction (HCI) within a Design Science Research (DSR) framework. These techniques were traditional surveys and interviews, causal analysis, scenario creation and...
As the app market expands, new challenges arise for developers. Creating useful applications is important in achieving extensive and cohesive use. This paper presents a mobile application called "The Time Machine", offering location-dependent information about the environment in a town. The app is evaluated through expert evaluation, as well as user evaluation conducted as a field observation...
As technology becomes more portable, Mobile Learning (mLearning) has been a powerful trend in teaching, learning and training. With the help of Cloud Computing, mLearning overcomes obstacles related to mobile computing and holds considerable promise for future development and delivery in the education sector. This paper proposes a comprehensive model, Location, Technology, Culture, and Satisfaction...
In contemporary world, people become dependent on electronic devices. Technologies help to clarification and structure life in many ways to meet the need of the children oriented requirements. The children suffering from disabilities (e.g. autism) have desperate needs for elucidation and structure their life. MumIES is research based system to facilitate, support and manage their living. This paper...
Gamification in education refers to the application of game dynamics, mechanics into the teaching and learning engagement. This paper makes a case for viewing the objective of Educational Gamification as a Gameful Educational User Experience. In an effort to facilitate the integration of tablets in the teaching and learning environment of rural schools, gamification was used as one of the design tenets...
This paper aims to analyze the potential contribution and issues involved in using tablet computers for the education of Jordanian young learners. For this purpose, it introduces the principles of usability, user experience and discusses various expectations and benefits. The principles are based on the results of studies in psychology, computer science, instructional design, user experience and the...
This paper examines mobile applications classification models and the methods applied within the field of mobile human-computer interaction. Recent smartphone interfaces demonstrated the existence of usability problems with respect to the mobile apps in terms of accessing these apps after being downloaded by the user. This paper suggests three different approaches for intelligent classification of...
This paper explores inexperienced user performance through a usability testing of three alternative prototypes of a mobile tablet application. One key factor in inexperienced users adopting mobile technology is the ease of use of mobile devices. The interface layout one of the three prototypes was built on the basis of previous research conducted in collaboration with users. More specifically, our...
The adoption of smart phones and other mobile devices has been rapid, with shipments of new mobile devices now surpassing those of PCs. While usability benchmark tasks for PCs have been established, the new interfaces presented by smart phones and other mobile devices are significantly different from those in use on PCs. We therefore conducted a Delphi-method study among smart phone users and potential...
California state renewable energy standards have been established to provide reliable energy supplies to meet the needs of the increasing population. As a consequence, utilities service providers are required to submit proposals to create or upgrade power infrastructures. These proposed projects could have potential impacts on the environment and thus are required to conduct an Environmental Impact...
In order to stay relevant to the needs of the modern users, libraries need to make their catalogs and other services easily accessible on mobile devices. Libraries face a number of unique challenges in this process related to 'mobilizing' catalog access, integration third-party information systems, and operating with very limited resources. This paper describes an effort to create a mobile application...
Deployment of modern technologies, interest of people have diverted from Computer-Supported learning to mobile-supported learning. Mobile learning is greatly demanded in educational organizations to demonstrate the pedagogical activities. Some of MCL supportive frameworks and applications have been introduced in numerous fields to advance the activities of those organizations but they require more...
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