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This paper explores drawing as a design medium for conceptualising ideas within the built environment professionals and its application through computer mediated environments and tangible interfaces in particular. Developments in human-computer interactions' technologies allow the integration of physical and digital realms. Furthermore, advances in multi-touch displays promote the hap tic experience,...
This paper presents a questionnaire based intercultural study carried out to identify the differences observed in people when individually interact with the CM-ED Concept Map Editor. Each participant interpreted and localised to his/her own culture a Concept Map (CM) about a sensitive topic. The aim of the study was to identify what visible elements of a CM are meaningful from a cultural perspective...
In this paper, we present our efforts related to the implementation of the prototype that utilizes gesture based interaction for supporting collaborative explorations of visualizations in technology-enhanced learning activities. The prototype enables the visualization of different types of geo-tagged content and sensor data collected using mobile devices. In order to test the novelty and interactivity...
This paper presents the results of an experimental study on designing for self-efficacy in a game based driving simulator. Self-efficacy refers to how peoplepsilas beliefs in their capabilities affect their actions. The results show that the design of the feedback system can be used to increase self-efficacy measures thus affecting performance in a driving simulator environment. Self-efficacy has...
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