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Virtual Reality (VR) models were created in order to help in the maintenance of exterior closures and interior finishes of walls and in the construction of buildings. The maintenance model allows the visual and interactive transmission of information related to the physical behavior of the elements. To this end, the basic knowledge of material most often used in walls, anomaly surveillance, techniques...
The construction industry has been facing a paradigm shift to (i) increase; productivity, efficiency, infrastructure value, quality and sustainability, (ii) reduce; lifecycle costs, lead times and duplications, via effective collaboration and communication of stakeholders in construction projects. Digital construction is a political initiative to address low productivity in the sector. This seeks...
Advances in Internet connections speeds and computer hardware means that web content has grown richer and more interactive for users. One such area is Web3D which has seen the emergence of ISO standard technologies such as VRML (Virtual Reality Modeling Language) and its XML-based (eXtensible Markup Language) successor X3D(eXtensible 3D). X3D, in particular, presents opportunities for further integration...
This paper discusses the manner in which cinema buildings of the 20th century represent both an important physical record of society, and a challenge in terms of representing a complex range of historical, cultural, economic and physical data sets.The paper provides an overview of visualisation techniques which are appropriate to the subject, and provides a case study taken from the city of Aberdeen...
Building on the extensive research in Virtual Reality (VR), we are proposing a new dynamic prototype for modelling and simulating carbon emissions in a virtual village called VIRVIL. VIRVIL is a simulated settlement for the assessment of the impact of low and zero carbon technologies and measures in the built environment. The prototype will focus on the impact on the community as a whole, as well...
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