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The opening of the museum enriched the people's daily cultural life,and the way of exhibition also experienced the process of static,dynamic and interactive experience.In the Internet+, high-tech electronic information age,museum interactive design is an inevitable trend.From the perspective of the audience,interactive design combined with the psychological and physiological characteristics of the...
The opening of the museum enriched the people's daily cultural life, and the way of exhibition also experienced the process of static, dynamic and interactive experience. In the Internet+, high-tech electronic information age, museum interactive design is an inevitable trend. From the perspective of the audience, interactive design combined with the psychological and physiological characteristics...
Este documento presenta el proceso de elaboración de un micromundo educativo, con el cual se pretende apoyar actividades de comprensión lectora y escucha de la lengua nam trik hablada en el resguardo de Totoró, departamento del Cauca-Colombia. Para este propósito, se describe la adaptación metodológica obtenida a partir del estudio de tres metodologías: (i) Metodología para la construcción de materiales...
The interactive artwork “deBallution” is to catch audience members' throwing movements on a virtual screen and drawing various generated kaleidoscope images to predict points from the audience throwing on the screen. Audience members threw the pseudo-balls for large-size screen and caused symbolic digital revolution, devolution.
In this paper we present the Mex-Culture Multimedia platform, which is the first prototype of multimedia indexing and retrieval for a large-scale access to digitized Mexican cultural audio-visual content. The platform is designed as an open and extensible architecture of Web services. The different architectural layers and media services are presented, ensuring a rich set of scenarios. The latter...
Pharaonic inscriptions contain a lot of scenes that illustrate many activities in ancient Egypt, such as daily life activities, religious rituals, festivals, battles, etc. This paper aims to show how the Egyptian Center for Documentation of Cultural and Natural Heritage (CULTNAT) used computer graphics in some projects to visualize the ancient Egyptian scenes in an attractive manner. This paper is...
Unlike traditional multimedia content, content generated on social media platforms such as YouTube, Flickr etc are usually annotated with rich set of social tags such as keywords, textual description, category information, author's profile etc. In this paper we investigate the use of such social tag information for visual diversification of image search results in Flickr. We model search result diversity...
Video summarization has been a core problem to manage the growing amount of content in multimedia databases. An efficient video summary should display an overview of the video content and most of existing approaches fulfil this goal. However the information does not allow user to get all details of interest selectively and progressively. This paper proposes a scalable video summarization approach...
The exploration of cultural heritage through well-designed virtual worlds has met an increase in popularity within the last decade. More and more well-known museums around the globe have started to spend funds in order to build systems with which users can virtually navigate through the museums' exhibits. Technological breakthroughs in graphics design and the use of multimedia content have helped...
This paper deals with a main theoretical research question which asks how to best represent Byzantine art in virtual environments. The two options of photo realistic and non photo realistic rendering are researched in the background of topics related to digital reproduction of Byzantine art, Byzantine art aesthetics and system evaluation studies in order to derive appropriate design methodologies...
This paper reports on ongoing work concerning an extension of the ARCO (Augmented Representation of Cultural Objects) museum standard. It describes a modern Virtual Museum (VM) with both old and contemporary resources, including interactive exhibition content and room installations, together with its multimedia representations. A new curator software tool, ViMEDEAS, and its application in a real museum...
This paper will study the process of creation of categories for the evaluation of algorithms for semantic classification. In many papers on the topic, one can see that algorithms and methods are evaluated over a set of often haphazardly defined classes, with little or no coherence between them. We begin with a brief reminder of the process of semantic formation in images, and show that, because of...
Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.
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