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In the last two decades the use of technology in art projects has proliferated, as is the case of the interactive projections based on movement used in artistic performances and installations. However, the artists responsible for creating this work typically have to rely on computer experts to implement this type of interactive systems. The tool herein presented, MotionDesigner, intends to assist...
In recent years the field of haptic and gesture studies is expanding and improvements are being made by developing, testing and refining devices along with software to give a sense of touch or to use gestures to interact and "feel" three dimensional virtual objects. Such technologies have a significant role to play in education. The uses of modern devices based on gesture or haptic technologies...
Recently, attention has focused on the development of computer-user interfaces, which combine digital information with physical environments. In this work we have used Computer Vision as to support the concept of marrying the digital world with the physical one. This was proven by developing a novel sensing technology that allows users to use their home computer and an web camera to detect multiple...
In recent years the usage of video-games in education, therapies and training, has risen sharply. The adaptation of serious games to users' needs may offer new enriching learning environments. Eye tracking sensors collect information about the location and duration of eye movements within a specific area on a computer monitor. This paper presents a usability analysis of users' eye movements while...
Dynamic vision sensors (DVS) are frame-free sensors with an asynchronous variable-rate output that is ideal for hard real-time dynamic vision applications under power and latency constraints. Post-processing of the digital sensor output can reduce sensor noise, extract low level features, and track objects using simple algorithms that have previously been implemented in software. In this paper we...
Real-time control of visual display systems via mid-air hand gestures offers many advantages over traditional interaction modalities. In medicine, for example, it allows a practitioner to adjust display values, e.g. contrast or zoom, on a medical visualization interface without the need to re-sterilize the interface. However, when users are holding a small tool (such as a pen, surgical needle, or...
The PhD work on Computer Aided Engineering Education (CAEE) scheme is concerned with the use of computer aids for the enhanced, interactive delivery of educational materials in the field of engineering while maintaining existing pedagogical contents and standards. The work considers two separate components, one for classroom and another for practical hands-on laboratory work in engineering. The CAEE...
Cognitive infocommunications (CogInfoCom) study the connections between infocommunications and cognitive experiences. This paper matches with the purpose of the Conference because it explores Enactive knowledge and its relations with Interaction Design of Multimodal Interfaces. Enactive knowledge is what it is built through the action and is built on motor skills as manipulating an object, riding...
In-vehicle gestural interfaces are easy to use and increase safety by reducing visual demand on the driver. Prototype capacitive proximity sensing and depth-camera-based systems demonstrate that current technologies can recognize finger and hand gestures of varying complexity.
Hand-based interactions are dominant in the HCI field today. However, in the daily life, people can often encounter such situations in which it is not convenient or optimal to interact with computers by using their hands. In this case, an alternative interaction method for hands is required. In this paper, we present the Foot Menu, a new technique which uses heel rotation information to perform selection...
Autonomous mini-helicopters have been seen as a viable option for aerial-based powerline inspections, however there are numerous research and engineering challenges in developing a system capable of achieving this task in a dependable manner. We have developed an autonomous helicopter as a research platform which will allow us to demonstrate proof-of-concept capabilities for powerline inspections...
As devices such as computers, sensors and motors have decreased in size, wearable computing has become an increasingly active area of research. Guidance of general human behavior by expert navigation is expected to be realized through the development of wearable computing. We aim to apply this technology to first-aid treatment. If an injured or ill person requires first-aid treatment but only non-experts...
??Blo?? is a multifunctional digital input device that accepts forced exhalation from mouth and its variations thus adding a new dimension to the human-computer and human-machine interaction. This new attempt has a potential to tap our natural actions to address certain challenges faced in conventional methodologies and introduces new possibilities of applications. This paper introduces you to the...
Aiming at the cultural relic exhibition problem in virtual museum, the tactile rendering technology for epigraph and inscription exhibition is suggested. With the tactile display technology, one can not only see the real relic, hear explication, but also touch the cultural relic with his finger when he explores the virtual museum. The principle of the virtual tactile rendering system is illustrated,...
One of the serious problems in robotics applications is the estimation of the robot's pose. A lot of research effort has been put on finding the pose via inertial and proximity sensors. However, the last decades many systems adopt vision to estimate the pose, by using homographies and projection geometry. In this paper the pose estimation is achieved by the identification of a geometrically known...
This paper describes a new memory aid technique using wearable devices to augment human memory. The system utilizes videos and still images to effectively enforces memorization process for later recall. The goal of the system is to exploit infinite capacity of human memory by assisting memorization to expand a virtual memory space using video and images captured and annotated during interaction process...
In this paper we propose "SoTong" system for enhancing family relationship with relation oriented communication. In the relation oriented communications, we focus on the relationship by representation and promotion of relations together with awareness of other's situation for the connectedness and the coexistence. The system captures and analyzes communication channels among modern families...
Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.
To realize a seamless augmented reality system, proper simulation of real lighting is an important factor. In this paper, two spheres with Lambert surface are introduced in the real scene. Through image analysis and analytical geometry of three dimensions, the illumination parameters of the real scene are estimated automatically. These parameters describe a point light source and ambient light. Using...
In this paper, a first prototype of a multifunctional tactile sensor using ionic polymer metal composites (IPMCs) is proposed, designed, and tested. Two IPMC strips are used, one as an actuator and one as a sensor, both positioned in a cantilever configuration; working together they enable the system to detect the presence of a material in contact with it and to measure its stiffness. These sensing...
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