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This document is part of a research done from Master Science in Telecommunications Engineering program of the Universidad Nacional de Colombia, that links three strategies for interconnection which aim is to rescue the culture in the country from the schools. The current document shows a development model to be incorporated in Colombian education and describes three fundamental axes for its implementation...
There are a number of internet-based models of learning in use by educationalists. Pedagogical approaches vary. Some reflect a traditional distance learning approach whilst others have been developed to embrace the use of Web 2.0 and build on the potential offered by state of the art technological tools. The exponential growth of the use of social networks and online communities offers the potential...
Despite wide literature on ICT in education, inclusion and development, most empirical interventions focus on the technology as a starting point of their interventions, e.g. individuals must learn to use the computer. Only later they localize the digital tool and reflect upon how this technology can be useful for the individuals in their own environment. Instead, our approach focuses first on understanding...
The main scientific problems investigated in this article deal with reusability of learning objects (LOs) which is one of the main factors of their adaptation possibilities for blended learning. The aim of the article is to analyze popular existing LOs technical evaluation tools, and to formulate new more complex tool based on requirements for LOs reusability and adaptation for blended learning. The...
While some educators have adopted commercial off-the-shelf games for use in the classroom, such games may not always meet the individual requirements of lecturers whose courses are tied to specific learning outcomes. An alternative is to capitalise on in-house expertise in higher education and create serious games through cross-disciplinary team projects. This paper outlines such a project within...
The blended learning can be defined as integration between the traditional training and E-learning. In a context where the student is at the centre of the training process, the tools used to bring the knowledge and professional competence must be most appropriate for every kind of learning path. The mere summation of both traditional and up-to-date approaches however is not sufficient to face with...
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