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Constructing an e-portfolio platform for students is a modern educational trend. However, a student's learning context is not analyzed in the current e-portfolio platform. In this research a model was designed for identifying the specific learning context and providing the corresponding knowledge support. A system framework which uses advanced information techniques is proposed. Information Retrieval...
This paper describes a computer assisted assessment (CAA) case study within the context of an adult school for lifelong learners. The case study shows how to apply eQuestionnaires in competence oriented scenarios, especially for self-assessment activities (where learners have to know their proficiency level in order to further develop a competence) and for embedded-assessment activities (where an...
We argue that e-learning motivation can play important rule in technology adoption and use and conversely technology use can foster student's e-learning motivation. In addition, e-learning motivation has been mainly considered same as conventional learning motivation. But we propose that e-learning motivation is different than conventional learning. For e-learning motivation technology characteristic...
With the rapid development of science and technology, the integration of modern information technology and English curriculum in China universities has been an inevitable trend, which will have great effects and significance on the process of educational technology as well as foreign language teaching reform. This paper makes further exploration of main definitions, significance, characteristics as...
As engineers and scientists enter the social situation of the P-16 classroom to promote and demonstrate STEM curricula, we need to understand more about the mutual impact this experience has on the visitors as well as on the learning environments they encounter. In a pioneering exploratory study, PhD engineering students entered an innovative, inquiry-based high school math/science setting as "visiting...
Most of current research focuses on students and how technology affects them, but less has been done to describe the role of the teachers, especially in the context of E-education. The paper is to find the way to solve the problem. This study finds that firstly, Students need their teacherspsila help both psychologically and technically in the context of E-education. Secondly, itpsilas the teacherpsilas...
The widespread welcome to the social Web in recent years has led to the emergence of a new source of user information which is a result of users' everyday activities and contributions on social networks. Leveraging this information within learning environments bears beneficial opportunities that can i) bring the educational (what learners learn in educational settings) and social (what they perform...
The design inspired learning (DIL) processes, and in particular the P3BL (problem-project-process based learning) processes, are usually very time consuming and because of their flexible and complex nature are rarely implemented as on-line processes, at least not as full processes. The P3BL is thus a learning domain in which the pedagogy is deeply challenging the technology. In this paper we present...
With the massive use of the Web, numerous sites proposing exercises have appeared. The great difficulty for teachers and students is to find suitable exercises for the discovery of a new subject, training, revision or evaluation. On the basis of the teachers' reflections, on how they determine the exercises which they need, we extracted the characteristics which seemed to us the most important and...
This paper briefly reports on a collection of Korean word associations (KorWA). Then by constructing a Korean semantic network based on the data, it identifies some structural features and discusses about a potential support for semantic study and language learning.
The investigation course functions as a framework for the introduction and exploitation of digital media in the didactic-learning process, focusing on alternative forms of experimentation, exploration, knowledge structuring, expression, collaboration and communication for students and teachers. In this study we present ldquoThe Peace Symbolrdquo cross-thematic educational scenario and activities as...
In recent years, there are a large number of foreign students coming to learn Chinese language. However due to the characters of Chinese language, it is usually difficult for them to learn. In order to provide a suitable mobile environment to learn Chinese language for foreign students, this paper presents an approach to context-aware mobile chinese language learning (CAMCLL) for foreign students...
Grid environments were initially intended to deal with issues surrounding computing-intensive applications. Today, however, the use of Grids has evolved to tackle new horizons such as managing large amounts of data and running business applications that support consumers and casual users. In particular, this evolution towards a general-purpose, Grid service-based infrastructure allows educational...
The main scientific problems investigated in this article deal with reusability of learning objects (LOs) which is one of the main factors of their adaptation possibilities for blended learning. The aim of the article is to analyze popular existing LOs technical evaluation tools, and to formulate new more complex tool based on requirements for LOs reusability and adaptation for blended learning. The...
The recent researches in the realm of virtual learning environments have revealed how children can positively contribute in the design process. Comicboarding is a participatory designed method that involves the use of comic books and drawings to produce believable and engaging scenarios with children. Researchers can elicit ideas from children by leveraging known plot formats, interaction styles and...
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