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The paper describes a model for an Ad-hoc Distributed Multi-player Turn-based Game which operates over the IMS Platform utilizing IMS service capabilities. The paper defines a model, wherein Server-based functionalities of the Turn-based games are distributed across all the Nodes involved in the game thus eliminating need for a Server & de-centralizing the System. A Node is an IMS Device with...
With the tremendous popularity of network-based multiplayer games and the development of wireless technologies, we believe that future game consoles will benefit from supporting MANET (mobile ad-hoc networks) mode. However, many issues still have to be addressed. Indeed, multiparty games are very sensitive to resource availability. They are very demanding on CPU and thus, high consuming on energy...
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