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Design decisions are often tacit knowledge of an architecture and consequently they are easily lost during software evolution, a phenomenon known as knowledge vaporization. As a countermeasure design decisions can be documented explicitly. However, documenting design decision is expensive because they need to be captured in addition to the changes in the architecture. We propose an executable representation...
The SERSCIS project aims to support the use of interconnected systems of services in Critical Infrastructure (CI) applications. The problem of system interconnectedness is aptly demonstrated by 'Airport Collaborative Decision Making' (A-CDM). Failure or underperformance of any of the interlinked ICT systems may compromise the ability of airports to plan their use of resources to sustain high levels...
Architecture-centric system is the logical model about self-adaptive goal's achievement of software. Based on this concept, requirement service is the driven power, the strategy definition of self-learning and self-(decision-making) is viewed as inner evolution of architecture's business mechanism. Agent is the basic internetware granularity of architecture, it is to build an architecture-centric...
This paper is to implement the architecture-centric self-adaption. The basic components is formally defined as agent abstraction, then their relations are establishment. Flexible pivot of models are ground on agent-oriented concept. By architecture rulespsila relationship, the implementation conditions are defined formally and abilities simulated. In final, self-adaptive architecture is gotten as...
The art of computer-based game production is an aspiring goal and a challenging task. It involves many different activities, expertise and skills into many different areas such as: game theory, programming skills, multimedia, 2D/3D graphics and animation, sound engineering, story writing, project design and management, physics, logic design, interface programming, artificial intelligence (AI) and...
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