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Although several definitions of gamification can be found in the literature, they all have in common certain aspects: the application of strategies, models, dynamics, mechanics, and elements of the games in other contexts than games, and the objective of producing a playful experience that fosters motivation, involvement, and fun. In this paper, our approach gamifying the learning process of a subject...
The shortage of young engineers presents a structural problem that deflates growth and innovation and causes high value losses for the economy. To achieve sustainable success in securing new recruits, prospective students from working life are highly relevant for the universities, because they act at the crossroads of Engineering and Business. Although the offer of studying programs alongside work...
The transformations fostered by the fast technological development, together with the social demand for the integration of new technologies in educational contexts, cause the study of the factors that promote the actual use of a given technology to be an essential element for the guidance of the innovation process. This research work presents the results of a descriptive study on the attitude of future...
Recently, the topic of how to educate “green engineers” has been discussed much in relation to the growing issues of sustainability. This paper regards creativity as a path to developing sustainability, and it particularly considers creativity as a scientific literacy that indicates a collection of awareness, ability, and skills about sustainability. Following this point, in software engineering education,...
The economic development of a country is conceived from several perspectives, one of them is the technology and, within it, the Internet that is a tool that promotes the business innovation, the social inclusion through services related to education, health, etc. In this context, this document, shows an analysis of the incidence of the Internet in the economic development countries members of the...
The economic development of a country is conceived from several perspectives, one of them is the technology and, within it, the Internet that is a tool that promotes the business innovation, the social inclusion through services related to education, health, etc. In this context, this document, shows an analysis of the incidence of the Internet in the economic development countries members of the...
A Body of Knowledge (BOK) is a term used to represent the complete set of concepts, terms, and activities that make up a professional domain. It encompasses the core teaching skills and research in a field or industry [13]. One of the main concerns of the software industry is to develop the talent of its human resources since the quality and innovation of its products and services depend of a great...
This study investigated the use of mobile-mediated communication (MMC) with computational intelligence in a task-based learning (TBL) exercise for an English as a foreign language (EFL) class in Taiwan. Students used LINE, an instant messaging application, to send English-language messages to one another while completing an online game that simulates an archaeological expedition in an ancient Egyptian...
This study investigated the problems of inefficiency that school technology coordinators (STCs) face in ICT integration instruction by examining their social networks of knowledge sharing. The authors conducted an ego-centric network survey of school technology coordinators' knowledge sharing to explore their brokerages work in exchanging knowledge with colleagues from different positions. The findings...
This paper first analyzes the necessity of the reform and innovation of art education in China. Then it analyzes the problems of art education reform in our country by using the game theory and evolutionary game theory, and obtains the optimal strategy for the government and relevant departments. Finally, through AHP analysis, we find out the difficulties in the process of art education reform in...
Lifelong learning exists today in the context of a cultural and societal shift to a knowledge-based, technology-enhanced, and rapidly-changing economy. It has a significant impact on people's lives and has become of vital importance with the emergence of new technologies that change how people communicate, collect information, and collaborate with others. The emerging technologies, such as social...
This paper assesses the impact of a new academic workload model on research and technology innovation in a new university of technology. The project was framed by understandings of "the innovation journey", as well as emerging understandings of "temporality" against the background of the intensification of academic work and shifts towards project-based and externally funded research...
Engineering classes are operating today in the same format as they were fifty years back. The difference in the past decade has been the emergence of the Internet and its rapid usage right outside the walls of the class. Harvard University and MIT's path-breaking collaboration in initiating Massive Online Open Courses (MOOCs) has raised the global standard and reach of education today. The race is...
The promotion of the students' transversal or generic competencies is one of the key points of the new European educational framework. Today, companies hiring graduate students are not only concerned about their technical background but also transversal skills and competencies. Hence, it becomes necessary to adopt measures to promote and cultivate these competencies among students. The students' involvement...
Despite the advancements made towards learning such as technological innovations in the classroom and access to learning in general, there are significant challenges that remain especially the modes of delivery of quality education apart from the traditional classroom teaching and learning. In the endeavour to discover feasible solutions for these challenges, much trust has been put in new data and...
In this paper, we present an innovative mixed pedagogical method to improve teaching and learning in undergraduate courses related to computer area. The method proposes learning multi-criteria assessments and pedagogical strategies, such as problem-based learning, that should be carried out during the activities. This research was performed in a three-year case study in courses undertaken at the Federal...
African developing countries are capturing serious attention nowadays. The combination of substantial available resources with the under-developing status of important social and technological sectors, attract the attention of both commercial and non-profit institutions. Within the area of knowledge management, many initiatives have emerged, aiming to foster the growth of human and technological resources...
This paper describes the development and implementation of the "Next Generation" Cells to Society Pre-Clerkship Curriculum at the University of Virginia School of Medicine through the lens of Design-Based Implementation Research. Since the launch of this curriculum reform in 2008, more than 100 members of the faculty and staff have collaborated to design and deliver novel instructional activities...
We introduce innovations in a Digital Teaching Platform (DTP) through tools centred on supporting the teacher. We focus on the utilisation of data about the students and the class in order to recommend actions and content for the teacher. For this, we need a platform with novel capabilities. First, we augment the content delivery application with data collecting capabilities. Second, we create a cloud-based...
In 2007 the Italian Ministry of Education identified the need of raising a new Humanism: students must receive adequate tools for knowledge, but must also understand and be able to handle the increasingly frequent transitions and changes they have to face as citizens and individuals. Orientation during the developmental phase must, hence, allow students to acquire all those key and context-independent...
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