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The rapid spread of wireless mobile devices and the advances of wireless communication have fueled the interest about streaming 3D graphics on mobile devices to be used in augmented reality based classes of applications. In these types of applications, a real world is mapped into the virtual world and thin mobile devices are employed to navigate in the virtual simulated environment (VE). In evidence,...
In order to effectively monitor the application of the network performance and service quality, rapidly response users' needs and complaints, telecom operators find that the demands for service quality are in an urgent case. According to the requirement analysis on quality monitoring for streaming media service, together with the characteristics of stream media transport protocol, this paper introduced...
The amount of investments and research that led to the launch of new high definition TV sets and game consoles witness the importance gained by the home entertainment segment of the consumer market. Moreover, many entertainment appliances connect wireless to the Internet, providing users with the freedom of enjoying them at their preferred location at home. As this happens, there has been a widespread...
Inter-platform streaming multimedia between embedded systems has encountered the problem of head-of-line blocking and non-real-time transmission/receiving. When a mobile device in an embedded system moves between subnets, the node will face the handover problem. In this paper, we utilize stream control transmission protocol (SCTP) features to develop the multimedia communications including streaming...
In this paper we investigate the interaction of channel code and modulation (i.e., the bitrate) of wireless transmissions and application layer forward error correction in the context of media streaming. To this end, we design a multimedia delivery protocol based on systematic network coding with partial feedback for reliable broadcast streaming over WLANs. Differently from other work, our approach...
We analyze and compare various transport protocols in the context of wireless in-vehicle IP-based audio and video communication. We determine the most appropriate transport protocol and discuss its benefits for an application in the car. The analyses are accomplished based on the IEEE 802.11 standard. A testbed is used to measure and compare quality of service values such as throughput, jitter and...
Media streaming over 3G networks such as the UMTS is quite challenging because of the dynamic and unpredictable radio links, available bandwidth, loss rate, and delay. We propose a novel wireless queue management protocol (WQMP) tailored to the specific characteristics of Web browsing over third generation (3G) cellular networks. Such links are often the bottleneck for an end-to-end connection and...
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