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Media streaming is the killer application in current Internet. There are a variety of media streaming techniques in today's Internet, such as RTSP, HTTP live streaming and Adobe Flash etc. HTTP live streaming (HLS) is a popular and most promising technique as the protocol is based on the Internet workhorse protocol i.e. HTTP, and supported by HTML5 and mobile platform. Most of these media streaming...
Congestion control is vital in the streaming of a video sequence or clip, as network traffic varies unpredictably requiring constant adjustment of the transmission rate. Standard TCP-Friendly Rate Control (TFRC) wastes bandwidth and may react to congestion only when packet loss has already occurred. This paper presents a unicast transport protocol named RRB-SIMD for video streaming over the Internet,...
With the standardization of SVC, the scalable extension of H.264/AVC, layered peer-to-peer streaming has attracted more and more attention as it offers adaptability to network fluctuations and heterogeneous end users. Although overlay construction is important for system performance, not much effort has been spent on unstructured overlay construction for layered peer-to-peer streaming. Related work...
Due to complicated implementation of IP multicast, application layer multicast has attracted the attention of researchers. Tree overlay has some challenges such as resiliency problems caused by peer churns and also network resources may not be efficiently used. Mesh overlay doesn't have such problems, but has a high delivery latency and overhead caused by pull mechanism. Using a hybrid mesh/tree overlay...
Deploying multimedia streaming over IP Multimedia Subsystem (IMS) can enable all kinds of user equipments to enjoy unified streaming service, without considering the differences of heterogeneous accessing methods. The combination of IMS and peer-to-peer (P2P) may help operators (especially telecommunication operators) to provide more scalable multimedia streaming. In this paper, we propose PMSAI,...
Peer-to-Peer (P2P) media streaming networks have attracted significant research interest recently. However, it is challenging to design live P2P media streaming systems because of the stringent time constraints on the delivered media streams, which require more efficient and resilient overlay. In this paper, we focus on live P2P media streaming networks, a promising application flourishing in the...
The rapid spread of wireless mobile devices and the advances of wireless communication have fueled the interest about streaming 3D graphics on mobile devices to be used in augmented reality based classes of applications. In these types of applications, a real world is mapped into the virtual world and thin mobile devices are employed to navigate in the virtual simulated environment (VE). In evidence,...
PeerCast is a classical software of P2P streaming media. In this paper, an NS2-based PeerCast network simulation system was constructed for simulating the PeerCast protocol. Then we found two shortcomings of the PeerCast and proposed a multipath transmission algorithm based on depth balancing. The results of our simulation experiments demonstrate that the proposed algorithm substantially improved...
The bandwidth in wireless networks is usually shared by a number of wireless nodes. The channel capacity depends on the number of accessing nodes, time, environmental conditions and location of nodes. Due to varying channel conditions, several issues are observed in the transmission of real time multimedia. The existing research on multimedia streaming can be classified into adaptation techniques...
In this paper, we propose a new variant of TCP with an early retransmission scheme as an enhancement to make it more suitable for streaming media. We call this new protocol TCP-ER. We performed extensive ns2 simulations to show that: 1) The early retransmission scheme can considerably reduce the number of retransmission timeouts and packet delay jitter in a variety of network environments. 2) TCP-ER...
Network coding has been recently proposed as an efficient method to improve throughput, minimize delays and remove the need for reconciliation between network nodes in distributed streaming systems. It permits to take advantage of the path and node diversity in the network when the network coding nodes are placed efficiently. In this paper, we investigate networks consisting of nodes that autonomously...
The application layer multicast for streaming media is one of the hot and difficult problems in the field of network video broadcast. At first, the paper analyzed the principles and performances of classical application layer multicast models suitable for streaming media. Then we pointed out the application occasion of every model and the advantages and disadvantages. At last, a cluster splitting...
To prevent decoding failure of MPEG-based applications caused by error propagation, the present study modifies multi-streaming mechanism of SCTP protocol and proposes a transmission control approach which can adjust transmission policy dynamically according to the quality of service requirement of individual frame. The simulation results confirmed that the proposed scheme can improve the performance...
IP multicast has been proposed for over a decade, but deployment in heterogeneous Internet is still limited within small area for lack of network management and congestion control. Many application layer multicast (ALM) protocols have been proved to be more scalable and feasible than IP multicast in practical environment. In this paper, we propose an ALM protocol called scalable hierarchical multicast...
The current peer-to-peer (P2P) live streaming networks can be generally classified into two categories: tree-based and data-driven. The tree-based approach suffers from three limitations: interruptive delivery due to failures of high level nodes, unfair uploading (out-going) bandwidth utilization in leaf nodes and bandwidth bottleneck in nodes near the root. The data driven approach has been widely...
This paper presents an effective popularity and segment based caching management scheme for streaming multimedia on proxy servers. In this scheme, either an initial portion or several parts of contents are cached at the proxy servers, and the size of the each content varies with popularities of the contents. Under the proposed scheme, initial latency and end-to-end network traffic which happens to...
Today, as the Real-time Transport Protocol (RTP) is used more and more widely in the streaming media services such as real-time video in the internet. The algorithm of RTP adaptive transmission control is an important factor to guarantee the quality of video transmission services. So, much more attention should be paid to the research on the algorithm. In this paper, on the base of researching on...
Peer-to-Peer (P2P) Video-on-Demand (VoD) has become a popular service on the Internet. However current P2P VoD systems can only provide a video at a low streaming rate. The upper bound of the streaming rate that a P2P VoD system can support becomes an attractive topic. In this paper, we investigate the streaming capacity in P2P VoD systems, which is defined as the maximum supported streaming rate...
According to the problems of existing live media streaming system, a P2P-based live media streaming system is brought forward, each peer in the system is not only consumer of live streaming service, but also provider of live streaming service. It overcomes the server bottleneck of current existing systems when the user scale is large, and has the characteristic of low requirement of network bandwidth...
Peer-to-Peer (P2P) networks have emerged as one of the most promising approaches to improve the scalability of Video-on-Demand (VoD) service over Internet. However, despite a number of architectures and streaming protocols have been proposed in past years, there is few work to study the practical performance of P2P-based VoD service especially in consideration of real user behavior which actually...
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