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In this paper, we study an extension of atomic routing games for multi-class communication networks with quality of service requirements, which can be formulated as a network management scheme. Atomic routing games are non-cooperative games with multiple selfish players, where each player has to choose a path in a given graph to route his traffic, and then pays the corresponding cost. We develop a...
Mobile ad hoc networks (MANETs) are a rapidly growing field today. Unlike conventional wireless networks, MANETs have no physical backbone infrastructure and no administrative support. Generally, these networks are characterized by scarce resources (e.g. bandwidth, power, etc.), high error rates, and a dynamic topology. In MANETs, the quality of service (QoS) aspect, in general, and QoS routing, in...
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