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In an accumulation game a Hider secretly distributes his given total wealth h>1 among n locations while a Searcher picks r locations and confiscates the material placed there. The Hider wins if what is left at the remaining locations is at least 1 otherwise the Searcher wins. Accumulation games were originally introduced to study certain covert activities, but the game also relates to secret sharing...
The article describes Re-LivingLasVegas, a project focused on the underrated, and often untold, history of Las Vegas and three of its casinos, Sands, Riviera and Stardust, between 1955 and 1965, the so-called golden music age of the city. The purpose of the project is to create a media-scalable system that can make historical archival materials free to be seen, touched, heard, manipulated, transported...
This paper presents a new game community support system and shows an experimental prototype system, based on an Internet social network system. The experimental results show the validity of this system and confirm the support function. Although competition among game creators or candidates is usually severe, they can communicate comfortably and collaborate with each other, using this system. As the...
In this paper, a digital and modular design scheme based on education theory in RPG learning game is proposed. Designers can follow a standardized and modular e-learning game creation procedure to make a learning game. Each game or story created according to the proposed game creation procedure can be an independent RPG unit which corresponds to an actual teaching activity. Different independent RPG...
Games may be fun to play, but do they help students learn? In this position paper, the authors argue that games are an effective mechanism to achieve deep learning and help students retain information, but only if those games are designed appropriately. To support this position, the paper provides a short overview of game-based learning theory, followed by three example training games with which the...
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