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It is estimated that the number of devices connected to the Internet will be 50 billion by 2020. How should a not-so-tech-savvy end-user be able to discover, configure, and directly interact with a myriad of connected things in an intuitive and comfortable manner? Even if smartphones and wearables have shown potential for managing IoT environments, we cannot rely on that they can be used for all future...
As it can be seen in a developed society, the cities grow day to day, it gives the idea that in the future the major part of the people around the world will live in a city. The term digital city was given to know how the cities will be able to receive these people. Hence, it is important to study how new technologies can improve life quality in several aspects, including the tourism. About tourism,...
We grew up interacting with the physical objects around us. And there are large number of them that we use everyday. These objects are more fun to use than our computing devices. Taking about objects, another thing that get's attached with objects is gestures; how we manipulate these objects & how we use them in everyday life. These gesture are used to interact with objects as well as to interact...
The current paper presents the Quiz Cube application and its evaluation. The Quiz Cube application is an AR mobile learning application for students and teachers to easily make and use AR UI system using fiducial marker cubes. AR as a platform is just now reaching its full potential. Since smartphones and mobile devices are now at a sufficiently large user base, it is worth looking at the potential...
The education system has evolved from mere chalk and slate teaching methodology to presentations and smart board used in classrooms nowadays. In order to make teaching more interactive and interesting, applications involving slice of augmented reality are also developed. In this paper PrEduSense: Smart Education Kit for Pre-Primary Classes using Intel® Real Sense is introduced which consists of all...
With rapidly increasing smartphone user base in the country, many opportunities revolving the same can be explored. India being a multilingual nation, domestic/international tourist needs several language solutions on their fingertips. Applications such as instant language translation, maps, travel assistance, routes, restaurants, banks etc. have become a necessity on smartphones in the current scenario...
Augmented Reality (AR) is one of the Ubiquitous Computing Technologies that can be used for realizing Internet of Things (IoT) application. The fact is to create an artificial world that provides sense of a real world where a real life is enhanced by virtual elements in real times. This project deals with the development and implementation of Augmented Reality software for linguistic conversion on...
Along with the development, Augmented Reality technology has been implemented in various areas. Augmented Reality has also been widely applied to preserve the historical heritage. This paper discusses our research that combines some of the latest technology. This study was initiated on the reconstruction of the 3D scanning using photogrammetry techniques, incorporation of multimedia elements, and...
The recent developments in technology have led to new emerging wearable devices such as Smart Glasses. Usually, consumer electronics devices are designed for the benefits and functionalities they can provide, and the security aspect is incorporated later. In its core, a Smart Glass is based on components available in modern smartphones. This includes the CPU, Sensors and Operating System. Thus would...
This paper presents a Networked system of Multiple Smartphones trying to augment information residing over Server, based on current Camera Environment of the Smartphone. A Feasible solution for simulating Augmented Reality over Distributed System with Accuracy high performance has to be presented. The environment has to be accurately determined by using efficient feature matching techniques of the...
This paper proposes a user immersive augmented reality (AR) system which utilizes three kinds of computer vision technology: projector-camera-based spatial AR, hand-gesture-based user interaction, and mobile AR. The proposed system augments 2D virtual contents on a tabletop using the projector-camera-based AR, and a user can interact with the augmented 2D contents by using natural hand gestures and...
This paper presents the design and implementation of a system for simulating mixed reality in setups combining mobile devices and large backdrop displays. With a mixed reality simulator, one can perform usability studies and evaluate mixed reality systems while minimizing confounding variables. This paper describes how mobile device AR design factors can be flexibly and systematically explored without...
In the modern world, shopping has become an essential day to day activity for most of the people. However, their busy life style has lessened the time to do shopping. This has made them to look for quicker and easier ways to do their shopping. Some of the difficulties that people have to go through when they do shopping include having to travel a long distance without knowing the availability of the...
Large paper sheets are still the most preferred medium used by engineers to inspect remote sites. However, these paper documents are hard to modify and retrieve. This paper presents a novel, spatially aware, mobile system (called PhoneLens) which combines the merits of paper documents and mobile devices. It augments paper documents with digital information. Different from previous approaches, PhoneLens...
Augmented reality (AR) has become popular in the last few years thanks to the penetration of smartphones with AR browsers and applications. Nevertheless, mobile devices act as an imperfect virtual window, thus research is also exploring how to make AR systems wearable. In this direction, this paper describes a wearable system that uses projected interfaces and gesture-based interaction to enable an...
Recent advances have made augmented reality on smartphones possible but these applications are still constrained by the limited computational power available. This paper presents a system which combines smartphones with networked infrastructure and fixed sensors and shows how these elements can be combined to deliver real-time augmented reality. A key feature of this framework is the asymmetric nature...
Modern society has recently had problems with a variety of crimes. Surveillance cameras have been installed in various locations to protect assets from these crimes. When the incident occurred, it is needed to manually find out suspicious people in a large number of footage. Manually extracting prowlers is inefficient in which a lot of surveillance cameras have been installed and have taken a large...
Nowadays, a wide offer of mobile augmented reality (mAR) applications is available at the market, and the user base of mobile AR-capable devices -smartphones- is rapidly increasing. Nevertheless, likewise to what happens in other mobile segments, business models to put mAR in value are not clearly defined yet. In this paper, we focus on sketching the big picture of the commercial offer of mAR applications,...
Collaborative Augmented Reality (CAR) systems allow multiple users to share a real world environment including computer generated images in real time. Currently, the hardware features of most mobile phones not only provide excellent multimedia services, but it also includes wireless network capabilities that provides a natural platform for CAR systems. However, the wide variety of these hardware features...
Smart phones are becoming visual computing powerhouses. Using sensors such as camera, GPS, and others, the device can provide a new user interface to the real world, augmenting user's view of the world with additional information and controls. Combining computation with image capture allows new kind of photography that can be more expressive than is possible to obtain with a traditional camera. New...
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