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This paper introduces the design and implementation of a Bluetooth based on indoor location tracking system. This system utilizes the integrated Bluetooth modules in any today's mobile phones to specify and display the location of the individuals in a certain building. The proposed system aim for location tracking/monitoring and marketing applications for whom want to locate individuals carrying mobile...
Public transport system is widely used in large cities for commuting on a daily basis. People use buses to go to their workplaces. But, lack of proper information about the bus arrival time at bus stops often leads to long waiting times at bus stops. Here, some methodologies to predict the bus arrival time and convey this information to passengers are discussed and analyzed. Technology based on GPS-GSM...
There are a variety of approaches to seismic sensing, which range from collecting sparse measurements with high-fidelity seismic stations to non-quantitative, post-earthquake surveys. The sparse nature of the high-fidelity stations and the inaccuracy of the surveys create the need for a high-density, semi-quantitative approach to seismic sensing. To fill this void, the UC Berkeley iShake project designed...
Collaborative Augmented Reality (CAR) systems allow multiple users to share a real world environment including computer-generated images in real time. Currently, the hardware features of most mobile phones provide excellent multimedia services, and it also includes wireless network capabilities that offer a natural platform for CAR systems. However, the performance of the mobile CAR applications under...
A common assumption for the state-of-the-art methods of protocol testing is that the protocol description is precise, unambiguous and fully determined. Unfortunately, in many practical situations this assumption turns out to be unrealistic. We propose an architecture of a testing framework where different aspects and facets of protocols are separated in a clear manner so that the adaptation of the...
Bud Burst Mobile is a smart phone application for an environmental Participatory Sensing project that focuses on observing plants and collecting plant life stage data. The app was initially designed for record-keeping and motivation to participate in this project has been based on improving scientific knowledge. To test other methods for motivating data collection and increasing user retention, we...
Recent mobile device and vision technology advances have enabled mobile Augmented Reality (AR) to be serviced in real-time using natural features. However, in viewing augmented reality while moving about, the user is always encountering new and diverse target objects in different locations. Whether the AR system is scalable or not to the number of target objects is an important issue for future mobile...
In 2007, the Ministry of Internal Affairs and Communications of Japan tested 16 different models of a safety support system for children on school routes. One of the models was constructed and tested at a school in an area of the city of Hiroshima from September to December of 2007. For the model project, we developed a new safety support system for children on school routes by using a mobile ad hoc...
This paper introduces mechanisms for the automated detection of mobile objects in urban areas. Widely available devices such as mobile phones with integrated proximity sensors such as RFID readers or Bluetooth cooperatively perform sensing operations to discover mobile objects. In this paper, we propose a coverage metric for assessing the completeness of sensing that considers spatial and temporal...
This document provides detail on the implementation of a location awareness system which gives the user's current location, sends this location using SMS (Short Message Service) plus sharing location with friends and family and view them on Google maps. Users can also take benefit of this application in emergency situations by using emergency feature of this application. To get the location coordinates,...
Mobile devices with two network interfaces(WiFi and 3G) are already commercially available. Point-to-point communications such as Infrared and Bluetooth are also readily used. In the near future, mobile phones will have several interfaces including satellite and new technologies such as Ultra wideband. Hence we must assume that such devices will be multi-homed by default. For various reasons, including...
The scope of mobile phones has skyrocketed in recent years to such an extent that smartphone sales are expected to surpass those of PCs by the end of 2011. Equipped with relatively powerful processors and fairly large memory and storage capabilities, smartphones can accommodate increasingly complex interactive applications. As a result, the growing amount of sensitive information shared by smartphone...
In the last decades mobile phones have evolved into powerful devices able to bring Internet services into our pockets. Following this trend, a popular application as gaming has extended its domain from home computers and consoles to the mobile realm. Indeed, mobile games embody a successful application for smartphones able to engage millions of subscribers worldwide. The next step is the creation...
With the development of GPS and mobile network communication technology, it has been becoming possible for mobile phone users to acquire the geographical information anytime and anywhere. Based on Google Maps API technology, this paper proposes a novel solution of mobile digital maps system that realizes some functions such as electronic map browse and query, bus lines search, the rapid location positioning...
Mobile Streaming is a very attractive multimedia service that has many applications; in this paper a model of a mobile voice message (MVM) service has been proposed using JAVA ME, whose aim is to create and deliver streaming of voice messages to mobile phones. The MVM model is based on a layered client-server architecture. MVM is designed to operate in wireless data networks, such as Wi-Fi, GPRS and...
This work presents a multiplatform architecture to support the design and implementation of desktop multiplayer games controlled by mobile phones with Bluetooth capability. Our main objective was to demonstrate that by harnessing technologies such as J2ME, J2SE, and Bluetooth communication it is possible to transform any mobile phone that support these technologies into a wireless application-independent...
Financial payment via mobile phones, mobile payment, is one of the newest technologies in ICT domain which have been received many attentions by researchers in recent years. In this technology there is no need to use additional equipments such as pos devices. This system can be used in any application increasing human life level, including healthcare. However, mobile payment as a subset of electronic...
This paper presents a system based on electronic equipments, standard mobile phones and WLAN networks for managing evacuation routes, or for obtaining information about victims' location and status, whenever a building collapses due to a disaster like earthquakes. The system is based on the standard Blue tooth specification to guarantee their application in indoor areas. The electronic equipments,...
In mobile multi-domain multi-language environments, a service can be anything and introduced by anybody. Consequently, same or equivalent services may have different names and services with same name or type may be completely different. Existing service discovery systems are incapable of handling these situations. We propose a service discovery, which is able to discover all these new service types...
M-commerce (mobile commerce) is the buying and selling of goods and services through wireless handheld devices such as cellular telephone and personal digital assistants PDA. Today many people never leave home without their mobile phones. As content delivery over wireless devices becomes faster and scalable, there is wide speculation that m-commerce will surpass wireline e-commerce. M-commerce, in...
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