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Augmented Reality (AR) has become a popular technology for both the public and industries. Serious Games (SG) incorporating pedagogical elements for learning, training, or inform. The creation of SG can use AR techniques for their development, with the prospect of new possibilities due to this integration. A Systematic Literature Mapping (SLM) allows a synthesized view of research carried out in the...
Augmented Reality (AR) enhances real-world view with additional virtual information. This technique can be applied to a variety of industrial applications. It can be used to localize equipment in an industrial plant, to identify a dedicated device or to show its configuration. In addition, AR can be used in remote service situations, where remote experts are guiding local field workers in maintenance...
Although man has become sedentary over time, his wish to travel the world remains as strong as ever. The aim of this paper is to show how techniques based on imagery and Augmented Reality (AR) can prove to be of great help when discovering a new urban environment and observing the evolution of the natural environment. The study's support is naturally the Smartphone which in just a few years has become...
This work collects the explorations conducted within the EPFL+ECAL Lab by several designers to interpret the various spheres of action of Augmented Reality in order to derive visual principles. These principles seek to contribute to developing a specific visual grammar, which is essential if Augmented Reality is to go beyond technological performance to acquire the status of a true media, like all...
Recent mobile device and vision technology advances have enabled mobile Augmented Reality (AR) to be serviced in real-time using natural features. However, in viewing augmented reality while moving about, the user is always encountering new and diverse target objects in different locations. Whether the AR system is scalable or not to the number of target objects is an important issue for future mobile...
We propose a unified context-aware augmented reality application framework that supports intelligent guidance and enables users to participate in content generation in museum guidance. It helps a user find personal interesting artifacts in art galleries by exploiting context-based behavior generation. The framework also enables them to combine augmented contents with different information to change...
In this paper we present a system for mobile augmented reality (AR) based on visual recognition. We split the tasks of recognizing an object and tracking it on the user's screen into a server-side and a client-side task, respectively. The capabilities of this hybrid client-server approach are demonstrated with a prototype application on the Android platform, which is able to augment both stationary...
Three dimensional modeling and simulation software are becoming more widespread in many fields with the emphasis on engineering, military and medical applications. The main important features of these applications are fast prototyping, simulation of scientific and engineering problems under different conditions and interactive user interface. Therefore, an opportunity for a fast visual education course...
This paper presents an architecture to support fast prototyping of augmented reality systems, based on virtual reality. The architecture defines simulation services separated from other aspects of the system. These services support incremental evolution of simulated prototypes into nonsimulated systems. Focus is also placed on user interaction,through the definition of an interaction architecture...
We review some recent techniques for 3D tracking and occlusion handling for computer vision-based augmented reality. We discuss what their limits for real applications are, and why object recognition techniques are certainly the key to further improvements.
Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.
The atomic force microscope (AFM) has been widely used as a nano-effector with a function of force sensing to detect interaction forces between an AFM tip and a sample, thereby controlling the process of the nanomanipulation. However, both the extent and accuracy of force application are significantly limited by the nonlinearity of the commonly used optical lever with a nonlinear position-sensitive...
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