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This paper discusses the challenges related to the insertion of Virtual and Augmented Reality in the teaching and learning processes, considering their multidisciplinary aspect, the adherence to Web 3.0 and a scenario of possible gains and results with such an insertion. There will be pointed out the features that made VR and AR solutions with a potential big impact, despite not properly explored...
The evolution of the several sensors embedded in mobile devices and the massive availability of information indexed on the Internet has provided a bright environment for the development of innovative applications of Augmented Reality (AR ) in areas such as geolocation and navigation. In this scenario with several sources of information, the obtaining of relevant and timely information has become primordial...
This short paper proposes the development of three different applications for health education with the aid of Augmented Reality. Some figures of current development prototipes are also show and future works are proposed. We expect these applications will help extend health education to students' homes from all educational stages and expect to minimize some problems related to anatomy education in...
Incorporation of new technologies in university studies is a consummate factor. However, it is necessary to evaluate the degree of satisfaction, need and interest that the use of these technologies can provide both in the training of the student and their perception regarding the use of the technology. In this paper, we present a new proposal for evaluating the implementation of Augmented Reality...
Language differences pose significant barriers to multilingual communication. To understand others' conversation, a person should be conversant with the language in which the conversation is being carried out. It is difficult for an individual to join a conversation that is in a language unknown to him/her. Therefore, we have developed two conversation components visualization systems: an augmented-reality-based...
Haptic interaction is commonly used with 3D objects defined by their geometric and solid models. Extension of the haptic interaction to 3D Cyber worlds is a challenging task due to the Internet bandwidth constraints and often prohibitive sizes of the models. We study how to replace visual and haptic rendering of shared 3D objects with 2D image visualization and 3D haptic rendering of the forces reconstructed...
Throughout the last decade, mobile information browsing has become a widely-adopted practice. Most of today's mobile Internet devices contain facilities to display maps of the user's surroundings with points of interest embedded into the map. Other researchers have already explored complementary, egocentric visualizations of these points of interest using mobile mixed reality. However, it is challenging...
This paper describes an EEG-based human brain-actuated robotic system, which allows performing navigation and visual exploration tasks between remote places via Internet, using only brain activity. In operation, two teleoperation modes can be combined: robot navigation and camera exploration. In both modes, the user faces a real-time video captured by the robot camera merged with augmented reality...
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