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Many duty cycling MAC protocols exploit preamble sampling technique to improve the energy efficiency. In this technique, all the devices periodically listen to the medium for a short duration and then go back to sleep if medium is found idle. When a device wants to send data it transmits a long preamble followed by data bits. When the receiver wakes up and detects the preamble it stays awake until...
The bandwidth in wireless networks is usually shared by a number of wireless nodes. The channel capacity depends on the number of accessing nodes, time, environmental conditions and location of nodes. Due to varying channel conditions, several issues are observed in the transmission of real time multimedia. The existing research on multimedia streaming can be classified into adaptation techniques...
We propose a generic algorithm called SFT (Selective Frame Transmission), which is applicable to both pre-encoded and live AV (Audio Video) content streaming, and endeavors to ensure timely delivery of frames to the receiver by selectively dropping certain frames at the transmitter which do not satisfy the end-to-end latency bound. The key idea of SFT is that the end-to-end latency bound includes...
Wireless network coding has the potential to enhance the capacity of wireless mesh networks (WMNs). However, most of the work considering the practical deployment of network coding in WMNs considers only IEEE 802.11 based medium access control (MAC) layers. The recent emergence of sophisticated MAC standards supporting WMNs (e.g. IEEE 802.16) make it necessary to view the deployment issues for network...
In this paper, we provide a saturation throughput analysis of the IEEE 802.11 protocol at the data link layer by including the impact of both transmission channel and capture effects in Rayleigh fading environment. Impacts of both non-ideal channel and capture effects, specially in an environment of high interference, become important in terms of the actual observed throughput. As far as the 4-way...
Many real-time communication protocols have been studied to guarantee the communication requirements of distributed real-time systems. But, current techniques lack all or most of these requirements specially bounded message delivery time. In this paper we have proposed a Mac layer protocol called RDM+ with concepts similar to Round Data Mailer multi layer protocol. Our simulation results show that...
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