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Because of user mobility, highly dynamic, error-prone wireless channels, the QoS control for mobile Peer-to-Peer (MP2P) streaming media has to face considerable challenges. Given to the advantages of policy management, we develop a policy-based QoS control (PBQC) architecture to provide QoS assurance dynamically and automatically in mobile network environment. And we also propose a MP2P streaming...
Video is one of the most popular services in Internet. How to support large scale of streaming media transfer over the Internet has been studied in both academic communities and industry fields. VQM (Video Quality Monitoring) at the end point or in the network is necessary to improve customer's Quality of Experience (QoE). This paper first analyzes the requirements of VQM over the Internet. Then,...
With the development of the wireless communications technology and the multimedia technology, the wireless internet multimedia transport of real-time becomes an important applications field. We will meet a problem that the distinguish of the status of package loss is not very good which will affect the QoS when we transport multimedia data in wireless internet. Based on this problem the article comes...
Video-on-Demand (VoD) systems are a category of adhoc multimedia services. To provide a quality oriented services to its users, a VoD system requires usage of various resources like bandwidth and disk space. As number of users increase the resources requirements do proportionally increase. Thus these resources are costly and important from QoS perspective. Hence efficient allocation and utilization...
Rich media application enables plenty of interactive, information-rich services to enhance end user's viewing experience. In current standards released for such service, only one rendering space is defined to handle multiple types of content belonging to the same service. However, a new trend is to assign more than one terminal device to render rich media application in a cooperative way inside a...
This paper focuses on the rate-distortion optimization of low-delay 3D video communications based on the latest H.264/MVC video coding standard. The first part of the work proposes a new low-complexity model for distortion estimation suitable for low-delay stereoscopic video communication scenarios such as 3D videoconferencing. The distortion introduced by the loss of a given frame is investigated...
Received video quality is dependent on the available link rate and the packet loss rate, which are inter-related in a busy network link. Even low packet loss ratios (PLRs) can significantly reduce the video quality. In this paper, a packet level parity FEC is applied to the video stream in order to reduce the video PLR. A constant gross data rate is assumed, such that adding a FEC leads to a decrease...
In this paper we propose a novel technique for efficient video distribution over WiMAX networks. The technique incorporates resource distribution, scheduling and content-aware streaming of video taking advantage of a flexible QoS functionality offered by WiMAX. The proposed technique was thoroughly investigated using NS-2 software package under various real-life scenarios which included streaming...
With the wide-spread use of digital video, quality considerations have become essential, and industry demand for video quality measurement standards is rising. Various organizations are working on such standards. This paper reviews some of the existing standards documents, on-going work and future trends in this space.
In this paper, we introduce an IP multimedia sub-system (IMS) based testbed which provides a platform for the study of real-time services integration and orchestration. This open-source based testbed is built on the principle of service oriented architecture (SOA), with an emphasis for real-time network services. We further developed service-oriented system functionalities such as optical network...
In Peer-to-peer (P2P) IPTV networks, jitter rate is one of the most important metrics for Quality of Service. In this paper, we develop a new approach to estimate jitter rate during playback. Unlike traditional approaches that focus on the download speed, our method relies on the distribution of peer download latencies. We demonstrated how to apply the proposed methodologies in a real-life environment...
A Digital Ecosystem is an evolving computer based system that uses communication and networking technologies to provide a solution for a specific application domain. This paper investigates how the latest multimedia and communication technologies can be used in the development of Digital Ecosystems. The high-level models of two ongoing research projects for developing Digital Ecosystems are presented...
In last few years there has been significant growth in the area of wireless communication. Quality of Service (QoS) has become an important consideration for supporting variety of applications that utilize the network resources. These applications include voice over IP, multimedia services, like, video streaming, video conferencing etc. IEEE 802.16/WiMAX is a new network which is designed with quality...
Growing bandwidth demand in the Internet requires new algorithms and architectures to provide a high degree of QoS. Further, to complicate the problem of Traffic Engineering, real time data processing requires more priority than non-real time data processing. In this paper, we present an effective solution for improving QoS of audio and video packets in MPLS networks under real time traffic conditions...
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