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This paper reports on an investigation into perceptions of international university lecturers and their concerns about students' social and academic motivation for learning in online learning environments. The study results suggest that pedagogic lurking is a widespread phenomenon, with some perceiving it as problematic and others as a step towards more active participation. Most interestingly, there...
Packing polygonal objects to be cut in fiber or leather densely for efficient use of material is important to automatic die-cutting machine tools. Prior to computing a tight pack of objects in a given area of material, proper gaps among packed objects should be firstly reserved to prevent over-cutting on the edges of neighboring objects by a die. To maintain object gaps for packing, we propose a new...
Preschoolers as digital native cannot avoid gadgets. Game applications are more accessible to them. People believe that games have a negative impact such as bad character and violence. Nevertheless, the game can be developed into a fun tool. This research aimed to design a game prototype boosting cognitive abilities for preschoolers. Prototyping and testing the game system were the method. A preschoolers'...
Today, technology is enabling change in most of our lives. Also, crucial for most of these changes, are software startups whose contributions have led to the creation of a global market, jobs, and some help in fighting the "brain drain" pertaining in most developing countries. However, there is not enough academic literature to guide practitioners on how to leverage the collaborative potentials...
The presented research is a results of collaboration of mechanical and civil engineering together to solve a complex but essential engineering problem. Land slide is a major natural disaster in Taiwan. Due to global climate change and excess of infrastructure development, the numbers of land slide happening become often, therefore regular inspection become important. Unmanned Aerial Vehicle is a good...
Significant research efforts have been put in refining concept/requirements of novel systems innovated by experts or crowds. However, there is scarce evidence of refinement techniques developed for and/or applied to the concept/requirements of novel systems innovated with participatory design. Arguably, general idea assessment and refinement techniques can be applied to participatory innovations....
Collaboration between industry and academia in software testing leads to improvement and innovation in industry, and it is the basis for achieving transferable and empirically evaluated results. Thus, the aim of TAIC PART is to forge collaboration between industry and academia on the challenging and exciting problem of real-world software testing. The workshop is promoted by representatives of both...
Collaboration between industry and academia in software testing leads to improvement and innovation in industry, and it is the basis for achieving transferable and empirically evaluated results. Thus, the aim of TAIC PART is to forge collaboration between industry and academia on the challenging and exciting problem of real-world software testing. The workshop is promoted by representatives of both...
Outcome-based education (OBE) has become a necessity to make our engineering graduates employable and globally acceptable. OBE is an educational theory that bases each part of an educational system around goals (outcomes). It is expected that after graduation, each student should have achieved the basic purpose of education i.e. necessary skills to work in his/her area of specialization/interest....
Welcome to this special panel aiming to reexamine the history of modern computing during early 20th century. During our discussion we will recognize some of the earliest efforts in transforming the world through electronic digital computing.
The present conditions of human life are more comfortable than that in the past. A huge number of modern technologies are available today because of the rapid development of information technology, which contributes to the flourishing of human life. Such modern technologies have led to the creation of Gamification, which is a new approach in information technology. In this paper we review the literature...
Designing is a prominent process in engineering field to build prototype model of a system. In Software Engineering approach, Object-oriented analysis and design (OOAD) models a system as a group of interacting objects. The aim of OOAD is to understand the problem utterly and all its inferences for its potential users. It is one of the designing courses that the students are learning in their curriculum...
Capstone project (CP) is an important part of every engineering and computer science discipline at undergraduate level. The main purpose of these capstone projects is to encourage students to apply the knowledge acquired during their studies in previous semesters, in particular a capacity to personally manage and conduct a complex, open-ended project to show how proficient they are in solving real...
This position paper reflects on recent work that sought to make positive changes to the IEEE Requirements Engineering conference (RE), and on twenty years of requirements engineering (REng) research. We question the values that seem to underpin RE, and offer what we believe are more appropriate values. We argue that these new values would result in better alignment between research and the needs of...
We describe a multidisciplinary course introducing Software Engineering, Computer Science and Business students to strategic business planning in IT organizations using technology roadmapping as the focus of instruction. The course has a strong practicum element, where multidisciplinary teams facilitate development of a technology roadmap in fast growth IT organizations guided by experienced mentors...
The Software Engineering learning, as one of the main subjects of Computer Engineering degree, requires constant technological innovation. New tools must be added to the subject. But this is not easy with present LMS (Learning Management System). Faced with this situation we will try to open the platform used in the subject to personalized learning environments, using a service-oriented architecture...
The main purpose of this study was to explore the factors considered by consumers in buying video games in Taiwan. The research centers on an empirical study involving 410 participants who were randomly selected from the 2010 Taipei Game Show. The measurement indicators consisted of 22 items. The participants were asked to fill out a questionnaire which elicited information concerning their attitudes...
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