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In Wireless Mesh Networks (WMNs), users can enjoy the real-time video streaming service anytime and anywhere through the service. Compared to the client/server model, the P2P (Peer-to-peer) approach is more suitable for video streaming applications because of its efficient usage of network resources. However, the multimedia applications are very sensitive to delay time and the performance of packets...
In this paper, we aim to present the fundamental properties of a community-driven adaptive P2P streaming scheme. We show that if the participants in a community network agree to not only share their bandwidth, but also their computing resources according to the design principles mentioned here, then mobile and heterogeneous devices can be accommodated in the P2P paradigm ensuring adequate resource...
Motivated by P2P file transfer applications (e.g., BitTorrent) on the Internet, this paper considers the problem of delivering a file from a server to multiple receivers in a P2P network. Each receiver has an associated delay in receiving the file. We aim at understanding the optimal delay region, i.e., the set of all possible delay vectors that can be achieved. Previous work has addressed the problem...
During the last few years the application scope of peer-to-peer systems has been notably extended. While the problems of scalable data localization have been exhaustively addressed, one may notice that the problem of multicast cost and latency delays in very large, global scale peer-to-peer networks still remains inadequately considered. Many large scale applications will suffer from this multicast...
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