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Dementia affects hundreds of thousands of people inthe UK, and this figure is rising. Many of these people do nothave an official diagnosis, which may somewhat be down to lackof knowledge and understanding of the symptoms. Games haveoften been used to raise awareness of issues within healthcare, and this is increasing through the introduction of Mobile SeriousGames. This paper describes the design,...
The proliferation of Social Networking Services (SNS) has highlighted the need of providing reliable but efficient mechanism to report information from mobile users to the data center. In this paper, a mechanism to reduce periodic update of position and sensor data for activities recognition from mobile device is proposed. To improve the reporting mechanism, variance analysis from sensor data captured...
Proximity awareness, the ability to actively (or passively) and continuously search for relevant value in one's physical proximity, is at the core of mobile revolution that is changing the way we interact with people and things around us. Especially, Device-to-Device (D2D) (peer-to-peer (P2P)) solutions support infrastructure-free and self-organized proximity services, and have great commercial potential...
Currently, a large number of near-the-shore activities (sports and leisure) with a huge set of practitioners (growing everyday) exist. Also, the number of commercial companies, such as sport schools, that explore such type of costal activities are also on the rising. These kind of coastal activities are dependent of a set of conditions (in particular on what concerns the sun, the wind and waves) that...
The popularity of online social network (OSN) services has given rise to a variety of social network applications. However these applications lack a common platform for information sharing and people interoperating. In this paper, we propose SocAware, a middleware designed for OSN services. SocAware extracts social relation from heterogeneous networks, and builds a uniform knowledge base to manage...
Despite the obvious importance of pervasive computing to help the user cope with the growing number of devices and services that surround her, thus far the take-up of developments emanating from research in this area has been somewhat limited. On the other hand Social Networking Systems have developed at an extraordinary rate with widespread take-up. By bringing together these two paradigms in an...
With the fast development in mobile technologies and ever-increasing use of smart phones in everyday activity, researchers and developers are paying attention to exploit the advantages of mobile systems to support online teams. One important advantage would-be to implement the A3 paradigm: Anytime, Anywhere, Awareness, that is notifying users about ongoing activity in their online workspace. However,...
One of the key objectives of a pervasive computing system is to provide appropriate support to enable the user to manage the increasingly complex environment surrounding her. This includes managing the ever-increasing number of devices which can be accessed wirelessly as well as the vast range of services at her disposal. The aim of the Persist project was to develop a pervasive system that would...
Mobile social applications are becoming increasingly popular with a growing number of users turning to mobile devices for socializing, information sharing, retrieval or related activities, and/or gaming. The increased interest in the domain has resulted in numerous application prototypes being reported in the recent years that combine elements of socializing, gaming, and information related activities,...
Mobile social applications are becoming increasingly popular with a growing number of users turning to their mobile devices for socializing, information sharing and/or gaming. The increased interest in the domain has resulted in numerous mobile social application prototypes being reported in the recent years, each combining interesting elements of socializing, sharing and gaming with varying abilities...
In this paper we describe in short the main characteristics of the separate sales channels traditional retail and eCommerce with regards to the sales process of consumer goods. Afterwards we explain the integration of both channels to blended shopping. The behaviour of consumers is influenced by technology driven trends from which we identified the development of web 2.0 and social networks as relevant...
We describe a framework to exploit social network connections for targeted campaigns delivery in order to support local retailers in enhancing customer communication. In order to demonstrate its feasibility we implemented a client application enabling end users to find relevant coupons and offers and retrieve them after completing specific tasks. By integrating this application into a server infrastructure...
After through the destructive strike of serious earthquake happened in Sichuan province had the mental health of people in disaster areas been downcast for quite a long time. To avoid this situation being worse, it's Post-Trauma Mobile Service (PTMS) that was launched and deployed to improve the status of people both in the physical and mental aspects. In this study, we will discuss a newly-issued...
Visible Past proposes a new class of interdisciplinary learning, documenting, knowledge production, and discovery experiences that are anchored in space and time indicators. The project is supported by a ubiquitous computing platform with Wiki, implicit social networking, and location aware capabilities. The environment can be used as an integrated framework for enhancing learning and research in...
Mobile phones are widely recognized as a potentially transformative technology platform for developing nations. However, for designers and programmers in the developed world to create viable applications for mobile phones involves first identifying and communicating user requirements for diverse users. We define diverse users as those from a substantively different cultural context than that in which...
Assistive technology so far has been focusing on promoting greater independence for people with disabilities by enabling them to perform tasks on a personal basis. Assistive technology that leverages networks of caregivers, who may be nomadic or even remain on the go constantly, has not been developed into useful services or even explored systematically. In this paper, we first propose a general architecture...
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