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In this paper we provide an architecture for Tactical Information Middleware for bandwidth constrained information management. We propose the ideas of rank-based data dissemination, and the use of a tactical information management query language. These ideas will deal with dynamic changes in bandwidth and explore opportunistic data dissemination. Thus, will lead to a cross layer design of a system...
The rapid spread of wireless mobile devices and the advances of wireless communication have fueled the interest about streaming 3D graphics on mobile devices to be used in augmented reality based classes of applications. In these types of applications, a real world is mapped into the virtual world and thin mobile devices are employed to navigate in the virtual simulated environment (VE). In evidence,...
With the advances of wireless communication and mobile computing, there is a growing interest among researchers about augmented reality and streaming 3D graphics on mobile devices for training first responders to be better prepared in a case of disaster scenarios. However, several challenges need to be resolved before this technology become a commodity. One of the major difficulties in 3D streaming...
This paper proposes a multi-channel MAC scheme for Vehicular Ad Hoc Networks (VANETs), which dynamically adjusts the intervals of Control Channel (CCH) and Service Channels (SCHs). Markov modeling is conducted to optimize the intervals based on the traffic condition. The scheme also introduces a multi-channel coordination mechanism to provide the contention-free access in SCHs. Theoretical analysis...
There are many situations in which an additional network interface-or two-can provide benefits to a mobile user. Additional interfaces can support parallelism in network flows, improve handoff times, and provide sideband communication with nearby peers. Unfortunately, such benefits are outweighed by the added costs of an additional physical interface. Instead, virtual interfaces have been proposed...
With the rapid growth of the wireless network and the function of mobile terminal, the services which need the wide bandwidth like video streaming are expected to be used extensively over wireless networks. Overlay multicast in which a terminal relays the content to other terminals is able to deliver it to enormous terminals. However, due to instantaneous disconnection and rapid bandwidth decrease...
Video-on-demand service in wireless networks is one important step to achieving the goal of providing video services anywhere anytime. Typically, carrier mobile networks are used to deliver videos wirelessly. Since every video stream comes from the base station, regardless of what bandwidth sharing techniques are being utilized, the media stream system is still limited by the network capacity of the...
Peer-to-peer (P2P) data networks dominate Internet traffic. In this work, we study the problems that arise when mobile hosts participate in P2P networks. We primarily focus on the performance issues as experienced by the mobile host, but also study the impact on other fixed peers. Using Bit Torrent as a key example, we identify several unique problems that arise due to the design aspects of P2P networks...
In this paper we study the problem of jointly performing scheduling and congestion control in mobile ad-hoc networks so that network queues remain bounded and the resulting flow rates satisfy an associated network utility maximization problem. In recent years a number of papers have presented theoretical solutions to this problem that are based on combining differential-backlog scheduling algorithms...
A scheme that exploits the broadcast nature of the wireless communication in order to achieve multicast content delivery is presented in this paper. As opposed to broadcasting, this method enables the clients to determine on-line the delivered content, and thus preserves the advantages of an individual service. On the other hand, a multicast content delivery is much more efficient than a unicast content...
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