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This paper seeks to establish how games can be used as a didactic tool for leadership development. Two multiplayer online battle arena games (MOBA) known as Defense of the Ancients (DotA) and Heroes of Newerth (HoN) are studied together with the leadership models of Fred E. Fiedler (1967) and Kurt Lewin (1939). A close-ended survey was conducted to determine the game player's game role (carry, support...
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