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The rapid spread of wireless mobile devices and the advances of wireless communication have fueled the interest about streaming 3D graphics on mobile devices to be used in augmented reality based classes of applications. In these types of applications, a real world is mapped into the virtual world and thin mobile devices are employed to navigate in the virtual simulated environment (VE). In evidence,...
Inter-platform streaming multimedia between embedded systems has encountered the problem of head-of-line blocking and non-real-time transmission/receiving. When a mobile device in an embedded system moves between subnets, the node will face the handover problem. In this paper, we utilize stream control transmission protocol (SCTP) features to develop the multimedia communications including streaming...
Since digital media is being combined into all aspects of our lives and an ubiquitous broadband networks are being surfaced, people expect to extend the consumption of these services on any device, anytime and anywhere. This new demand requires the flexible service adaptation to user requirements and to device capabilities. Specifically, various access networks and devices with different capabilities,...
The IP Multimedia Subsystem (IMS) has emerged as next generation value added communication services including mobile multimedia broadcasting, multimedia conferencing, push to talk and presence etc on top of all IP networks. Offering multimedia streaming services across heterogeneous fixed and mobile networks have faced many challenges e.g. security, QoS, mobility and services management. In this article...
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