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In this paper we show our approach to make two steps towards integration of modeling and simulation and intelligent tutoring for game-based learning environments. The first step is to construct a framework for developing game-based (and also non-game-based) learning systems, which is based on fundamentals of Intelligent Tutoring System construction and on a full-fledged simulation system (JAMES II),...
This paper proposes a classification method on the fuzzy c-means clustering to specify a collective adaptive situation. To evaluate its effectiveness, we apply the fuzzy c-means clustering into the experimental data of both the human subject experiments and agent-based simulations in Barnga game and have revealed that the classified results of both of the experimental data are close to each other,...
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