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Children with dyslexia and attention deficit disorders often have problems in short term memory, yet can benefit from learning strategies for remembering. In this paper, we describe the design of a multimedia educational game called Memory Challenge to help children with Specific Learning Difficulties (SpLDs) learn strategies for memory and to develop their cognitive skills. We focus in our approach...
In this article we illustrate and discuss a techno-centric aspect of re-engineering realized on an existent TEL system: the Apprenticeship Electronic Booklet. Although this system has been designed with end-users following a participatory process, the first version had also been found too rigid in regard to the roles management and to the underlying academic structures. In order to improve this TEL...
In adaptive learning environments, this exchange of online presence data cannot be considered isolated from the overall learning context. However, there is yet no systematic solution to exchanging and integrating online presence data from diverse instant messaging and social networking applications. To address this issue, we propose an ontology-based approach to sharing online presence data in adaptive...
Sketching user interface and virtual reality (VR) techniques to education application has become popular, promising to make the teaching and learning experience more natural and efficient for users. The adaptive support can improve the intelligence during the interaction process between user and systems to emphasize the individual needs. In this paper, we present the sketching user interface for geometry...
The continuous development of ubiquitous computing technologies and its applications have brought about a revolution in the education, especially in learning environments. However, these learning environments are often described as 1:1 educational computing, handheld educational computing, and technology-supported educational computing, and so on. To conceptualize and maximize advantages of ubiquitous...
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