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This paper presents an accelerated implementation of a multi-view stereo pipeline using parallel processing capabilities of the GPUs. Our system takes as input a set of calibrated photographs and produces a textured 3D mesh of the scene. The pipeline is divided into three parts: dense stereo matching, multi-view correspondence linking and 3D model generation. First, we use a combined vertical aggregation...
This work presents a hardware acceleration scheme for a 3D reconstruction method, targeting demanding dynamic Integral Imaging applications. The architecture exploits parallel processing and minimizes memory operations by implementing an efficient metric and an extended-access memory scheme. The employed data reutilization technique reduces overall throughput allowing the use of a single FPGA. Results...
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