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The future of video coding for 3DTV lies in the combination of depth maps and corresponding textures. Most current video coding standards, however, are only optimized for visual quality and are not able to efficiently compress depth maps. We present in this work a content adaptive depth map meshing with tritree and entropy encoding for 3D videos. We show that this approach outperforms the intra frame...
A Pattern-based Assembled DCT (PADCT) scheme is proposed to fully utilize textual structure in images in a more flexible manner. Different patterns can be designed or extracted according to texture structures such as directionality and distribution patterns. Pixels in the block are divided into sub-partitions, followed by assembling pixels in each sub-partition together before the succeeding transformations...
One approach that can be used to increase compression efficiency beyond the data rates achievable by state-of-the-art video codecs is to use content-based methods whereby not all the pixels are conventionally encoded. An approach to reduce the data rate is to use different coding methods for pixels belonging to areas containing large amount of detail that are costly to encode, for example textures...
Since H.264 is a high performance coding standard in with high computational requirements, it is hard to implement on portable devices. According to the human visual system (HVS) research, human eyes can only focus on one area in a frame, which is called region-of-interest (ROI). This phenomenon gives a chance to code all macroblocks unequally. In this work, the ROI is detected using texture contrast...
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