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In the past ten years, the Taipei City Government has made efforts to transform itself into an e-government and to create a digital environment for businesses and citizens. Furthermore, Taipei attempts to become an intelligent and ubiquitous city via delivering public services and application services to the citizens, such as Intelligent Transportation System (ITS), Wireless Campus, M-medicine, Culture...
Based on the statistics in 2005 from 31 major provinces or regions in China released by national bureau of statistics of China, this paper applies grey relational analysis to analyze the efficiency of regional scientific and technological output. Firstly, the research method based on grey relational analysis is given. Secondly, on the basis of the studies on the efficiency of technological innovation,...
To provide a tool for analyzing the innovation cooperation of knowledge spillover among clustered enterprises this article proposes a game modeling approach basis on the game theory. This article firstly establishes an improved prisoner's dilemma game model to discuss the possibility of the cooperation in one-off gaming. Then, this article extends this model to infinitely repeated game model. The...
This paper studies how does the individual enterprise of the middle and large-sized enterprises clusters choose its own innovation strategy between independent innovation strategy and imitative innovation strategy and what effect does its choice have on itself and the whole society through evolutionary game theory. The conclusions reveal that on one hand, the government's most basic policy on encouraging...
The purpose of this paper is to develop a conceptual model for e-government acceptance in public sector which is one of the least studied aspects of e-government. The proposed model uses theories from technology acceptance and success and the diffusion of ICT-related innovations. It integrates constructs from the technology acceptance model (TAM), the theoretical extension of the TAM (TAM2), the diffusion...
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