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Forest evolution simulation and visualization are challenging tasks in terms of complex interactions at various time and space scales. In this paper we present a forest evolution simulator system, based on individual-based, spatially explicit forest gap model, incorporating with fine-scale process of neighbor competition and understory recruitment. The forest evolution for each growth cycle is visualized...
Rooting process of wheat was modeled in use of Linden Mayer system in the present study. Rooting rules along with growth cycle were concluded based on topology and biology analysis, in which the seminal roots and crown roots were treated separately. Meanwhile, some easy-to-use key parameters which are agronomical meaningful were proposed, including time, size, orientation and so on. After these preparations,...
Modeling plant growth is a hot topic in computer graphics and agronomic communities, with the goal to understand the biological processes involved in the function and growth of plants. Several models and software tools have been developed by researchers from different areas for this aim, but due to the different goals and background of the research teams, these models have been developed in different...
We assessed the effects of the addition of dynamic visual elements and sounds to a levee patroller training game on the appraisal of the environment and weather conditions, the engagement of the users and their performance. Results show that the combination of visual dynamics and sounds best conveys the impression of severe weather conditions and most strongly influences the appraisal of the environment...
Building on the extensive research in Virtual Reality (VR), we are proposing a new dynamic prototype for modelling and simulating carbon emissions in a virtual village called VIRVIL. VIRVIL is a simulated settlement for the assessment of the impact of low and zero carbon technologies and measures in the built environment. The prototype will focus on the impact on the community as a whole, as well...
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