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Novel sensors open up new avenues for facial and bodily interaction, either consciously and unconsciously. In the former, a user controls the interaction, whereas in the latter, the interaction is adapted based on observations of the user. In the second International Workshop on Facial and Bodily Expressions for Control and Adaptation of Games (ECAG'11), challenges in using body and face in interaction...
In this paper, we present an approach to aggregating and using devices that support the everyday life of human users in ambient intelligence environments. These execution environments are complex and changing over time, since the devices of the environments are numerous and heterogeneous, and they may appear or disappear at any time. In order to appropriately adapt the ambient system to a user's needs,...
In most real-life scenarios for Ambient Intelligence, the need arises for scalable simulations that provide reliable sensory data to be used in the preliminary design and test phases. This works present an approach to modeling data generated by a hybrid simulator for wireless sensor networks, where virtual nodes coexist with real ones. We apply our method to real data available from a public repository...
The SHELL project aims at implementing state of art technologies in the domains of Wireless Sensor Networks, Ambient Intelligence, Context Awareness, Automated Learning, in order to design a new concept for assisting people affected by mental diseases or living alone. The goal to achieve is a modular device kit system, easy to deploy and to use, which will be able to learn to peculiar habits of the...
With the advent of new computing paradigms, such as Ubiquitous Computing, Ambient Intelligence, and Cyber Physical Systems, promising application domains like Ambient Assisted Living (AAL) and Car2Car have emerged. One key concern in these application domains is that systems are required to dynamically adapt in reaction to changes within the system or its environment. As a consequence, it is indispensable...
The widespread of embedded computer networks as part of everyday peoples' lives is leading the current research towards smart environments and Ambient Intelligence (AmI). AmI is a new information paradigm where people are empowered through a digital environment that is “aware” of their presence and context and is sensitive, adaptive and responsive to their needs. In this paper, we describe the intelligent...
Next Generation Ambient Intelligent Environments (NGAIEs) will offer intelligent and trustworthy services (although probably not for free), will be populated with Ambient Ecologies of smart objects, and will support the Activity Spheres of their multiple occupants. Ubiquitous computing applications will be composed from heterogeneous services offered by objects connected via the web and NGAIEs. These...
Ambient Inteligence aims to create smart spaces providing services in a transparent and non-intrusive fashion, so context awareness and user adaptation are key issues. Speech can be exploited for user adaptation in such scenarios by continuously tracking speaker identity. However, most speaker tracking approaches require processing the full audio recording before determining speaker turns, which makes...
Enriched with more and more intelligent devices modern homes rapidly transform into smart environments. Their growing capabilities enable the implementation of a new generation of ubiquitous applications, but also raise the complexity of the development. Developers of applications for smart environments must cope with a multitude of sensors, devices, users and thus contexts. We present a model-based...
This paper presents an agent model of the dynamics of a humanpsilas functional state in relation to task performance and environment. It can be used in agent systems that support humans in demanding circumstances. Simulation experiments under different parameter settings pointed out that the model is able to produce realistic behaviour of different types of personalities. Moreover, by a mathematical...
ATRACO is an EU funded R&D project that considers ambient ecologies consisting of people, context-aware artefacts and digital commodities (e.g., services and content). Members of the ecology are able to adapt to each other and form trusted ad hoc collaborations to achieve specific tasks resulting from the need to serve specific human goals. Our aim is to research the factors and develop the technologies...
One prediction about the future of pervasive technology is that people will carry the tools needed to interface with technological resources sprinkled throughout the environment. A problem with this vision is the dark side of the network effect: early adopters will end up carrying around interfaces for technology that largely does not yet exist, and building managers will question the value of installing...
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