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Use of computational methods for exploration and analysis of web archives sources is emerging in new disciplines such as digital humanities. This raises urgent questions about how such research projects process web archival material using computational methods to construct their findings. This paper aims to enable web archives scholars to document their practices systematically to improve the transparency...
CrossCult (www.crosscult.eu) is a 3-year H2020 research project, which started in March 2016. It involves 11 European institutions and 14 associated partners from the areas of Computer Science, History and Cultural Heritage. The goal is to spur a change in the way European citizens appraise History, fostering the re-interpretation of what they may have learnt in the light of cross-border interconnections...
Being able to automatically and quickly understand the user context during a session is a main issue for recommender systems. As a first step toward achieving that goal, we propose a model that observes in real time the diversity brought by each item relatively to a short sequence of consultations, corresponding to the recent user history. Our model has a complexity in constant time, and is generic...
Gardens, given its location, history, fauna, flora and environmental scenography, are places that are part of a natural heritage with its own cultural identity. These places are object of preservation, study and dissemination, such as cultural heritage, but in this case with a collection of natural artifacts exhibition alive and dynamic that allows user's natural immersion in the exhibition space...
In this article we are going to explore a fundamental problem of modern virtual spaces in so called location-based games: annihilation of space through augmentation. Augmentation re-shapes the perception of the real object in space (which is not originally part of the game) by making it an active element of the game, i.e. it utilizes the object (and furthermore the surrounding space) and thus frees...
Because of the complex cultural context of the heritage, there had been few design case studies of the social interfaces for cultural heritage exhibitions. This study extends from the recent studies of social interaction, social media and social immersive media. It aims to design and validate prototypes of social interface based on a design case study of the digital shadow play exhibited in museums,...
This paper begins with four aspects: the disappearing “ dwelling place of the Fairy”, the covered living fossil, coexistence and mutualistic symbiosis, as well as its revival and exploitation, focuses on expounding “Enshi as a dwelling place of fairy” and how to revive and exploit the Stilted Building (DiaoJiao Lou). Culture is the connotation of building up Enshi as “a dwelling place of fairy”, and...
This article based on the modern cognition theory, from the angles of paying great attention to the historical and arrangement inheritance to analyze the respective elements of architectural design deeply. It will further reveal the relationships and necessity of the traditional element and modern element in harmony while in the process of architectural design, and provides the more feasible theory...
In order to realize specific goals on informal learning, knowledge management and professional identity reform and development, more and more people, groups and organizations are looking to develop Internet-mediated communities of practice (IMCoP). Harnessing the perceived values of communities across educational or business context requires well-designed settings and great efforts on cultivation...
What does the interface between pedagogical research and course development look like? "Appropriate Technology in International Development", part of the Engineering curriculum at the University of British Columbia, is co-taught by an instructor of Technical Communication and an instructor of History, who use pedagogies of engagement and transformation, specifically those posited by proponents...
This paper begins by distilling the complexities of intercultural writing into two basic concepts: writer responsibility and reader responsibility. Writer responsibility is characterized by its clear, concise, and analytical prose. A prime characteristic of writer responsibility is a tight overlap between sentences. This may expressed symbolically as AB to BC. When miscommunication arises, the responsibility...
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