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Visitors of museums and cultural heritage sites are not different from other types of citizens and, hence, they are getting more and more engaged into a participatory culture that encourages them to play an active role and not only acting as information consumers. In this paper we describe a technological platform that makes it possible to enable such proactive behavior by supporting social storytelling...
The Big Data movement is sweeping across all sectors in society including museums. These organizations are being encouraged to explore new ways to generate, track, link, and analyze data to better understand their visitors and refine their business practices. While tapping into Big Data's potential seems promising for museums, little is known about how museum professionals -- that is, those who are...
In this paper we discuss the difficulty of museum visitors to engage and relate with cultural objects focusing mainly on pieces of contemporary art. We present Taggling a location based game designed to support learning in the Macedonian Museum of Contemporary Art. The results of a qualitative user study with volunteers helped us to outline the learning potential of the game and supported us to gain...
Realism in computer graphics depends upon digitally representing what we see in the world with careful attention to detail, which usually requires a high degree of complexity in modelling the scene. The inevitable trade-off between realism and performance means that new techniques that aim to improve the visual fidelity of a scene must do so without compromising the real-time rendering performance...
Academics, artists and policymakers have recently been exploring the relationship between cultural participation and well-being and have suggested that promoting the consumption of cultural activities might be a route to improving consumers' perceptions of well-being. However, there is a paucity of studies that have attempted to examine the underlying mechanisms in the cultural consumption-consumer...
This paper begins with four aspects: the disappearing “ dwelling place of the Fairy”, the covered living fossil, coexistence and mutualistic symbiosis, as well as its revival and exploitation, focuses on expounding “Enshi as a dwelling place of fairy” and how to revive and exploit the Stilted Building (DiaoJiao Lou). Culture is the connotation of building up Enshi as “a dwelling place of fairy”, and...
By analyzing the potential economic benefit, this essay aims to study the necessity of the local authority's involvement in hosting an arts festival. In addition, a critical review of the assessment is suggested along with the analysis.
A new Virtual Museum Exhibition Designer using an Enhanced ARCO Standard (ViMEDEAS) framework has been developed to support curators and visitors. It unifies features of a recently presented curator tool that allows exhibition planning and includes a functionality for editing existing exhibition layouts and visitors' museum tours and theReplicave2 framework that generates a Web-based virtual 3Dmuseum...
The transition from ephemeral, ceremonial art to more permanent acrylic-on-board paintings has made Australian Aboriginal art more accessible to the public than ever before. However, early examples contained secret/sacred motifs and stories - knowledge recorded in the paintings that was normally only made available to initiates. In turn, this prompted contemporary Australian Aboriginal artists to...
From the perspective of semiotics and semantics, the deep structure hidden behind the superficial form of landscape architecture and the reflected social psychology and aesthetic consciousness of the literati and scholar-bureaucrat class are explored through semantic interpretation on cultural symbols of Canglang Pavilion, so as to provide beneficial cultural languages and an expressive support for...
This paper aims at responding to the questions in the traditional cultural heritage protection and exploring new visual representation forms and human-computer natural interaction design methods to carry forward the digital cultural heritage(DCH) projects. This paper combined interaction design with Chinese traditional shadow puppet art to create a new media artwork based on computer image capturing...
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