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This paper describes the development of a novel web-delivered computer game, Boundary, where human players vie against each other or computer agents that use adaptive learning to modify playing strategies. The novelty presents challenges in game development both in terms of game playability and enjoyment as well as designing intelligent computer game players. An adaptive artificial intelligent agent...
Integratedly use the knowledge of the social network theory based on the traditional trust, and compute the trust of the users of online auction transactions, because of lack of Intelligence, flexibility and initiative in current recommendation system, the Auction Mechanism Based Distributed Personalized Recommendation System was proposed. In this system, intelligent agent technology was used. The...
This paper proposes a method for online adjustment of the AI's strength in a fighting game. The adjustment aim is that of maintaining the AI's strength slightly above its opponent's level. The proposed method adopts the k-nearest neighbor algorithm for predicting the opponent's next action and uses this information together with a game simulator for determining the next action of the AI, leading to...
In artificial intelligence field, dynamic optimization problem under uncertain environment has always been a main topic and been widely researched these years. How to find the optimal solution around the goals to be solved is the key problem. As a typical case of uncertainty environment, maze has an important research value. In this paper we design a complex maze of random scene simulation system...
Intelligent Languages Tutoring Systems (ILTSs) plays a significant role in evaluating students' answers through interaction with them. ILTSs implements Natural Language processing (NLP) techniques in order to allow free input of words and sentences. ILTSs have the capability of identifying the input errors and provide an immediate feedback along with the errors source. It has been observed that ILTSs...
The periodic task model has been widely used in real-time systems due to the periodic behavior of many applications or periodic observation patterns of environmental events as in control applications. While the tasks of some applications have inherent values for periods, many can be defined via ranges of acceptable values. The designer choice of period values has consequences w.r.t. To utilization...
Reform of university courses layout is an important part in university education reform. The content and time for any course should be improved based on different students and their educational background. At the same time, relationship among different courses should also be optimized. Because of some reasons, there is no enough good guide for the current courses reform. We take advantage of evolution...
Massively Multiuser Online (MMO) Computer Games arguably provide some of the best examples of large groups of users, potentially distributed all across the world, coming together to interact with each other in a single common environment. Depending upon the scenarios presented by the game designers, such user interaction may consist of countless individuals each operating with their own set of priorities...
Amongst Ambient Intelligence (AmI) services in the home environment is improving the quality of life through increasing the comfort levels of the users. One of the ways to meet user-friendly comfort requirements of an intelligent space is to establish more natural ways of interaction and hence a more serene communication between the humans and the intelligent systems. Inspired from the remarkable...
The connection between philology and technology is no longer considered unusual. The use of technology is being adopted in foreign language learning. In this context, the author wishes to present the good practice of using computers in teaching English as a foreign language. The article thus gives detailed examples of this use while teaching different language skills: reading, writing, speaking and...
It is our great pleasure to welcome you to the Fifth International Conference on Information and Communication System (ICICS2014), which takes place in Irbid on April 1–3, 2014. This year conference is technically co-sponsored by the Institute of Electrical and Electronics Engineers (IEEE).
The certificated rank of the human Go player is a number with a high uncertainty so the performance of the human Go player does not always meet the level of the certificated rank. However, the performance of the human Go player, especially for children, may be affected by the on-the-spot environment as well as physical and mental situations of the day. Combined with the technologies of the particle...
Ten years have passed since the idea aroused to model not only the student's knowledge state, but also the emotional state in intelligent tutoring systems. Consequently, special attention should be paid to inclusion of appropriate tutoring strategies when developing such tutoring systems. The paper aims to examine to what extent tutoring is adapted to students' emotional and knowledge states in these...
Artificial intelligence has become an increasingly important aspect of computer game technology, as designers attempt to deliver engaging experiences for players by creating characters with behavioural realism to match advances in graphics and physics. Recently, behaviour trees have come to the forefront of games AI technology, providing a more intuitive approach than previous techniques such as hierarchical...
This paper shows how game analytics can be used in conjunction with an adaptive system in order to increase player retention at the level of individual game sessions in Scrabblesque, a Flash game based on the popular board game Scrabble. In this paper, we use game analytic knowledge to create a simplified search space (called the game analytic space) of board states. We then target a distribution...
In this position paper, I present a view of education in 50 years from now and how a 100 percent success rate is achievable by every high school and college student, via the use of virtual teachers and virtual psychologists, knowledge bases and artificial intelligence.
In this paper, we present an automatic marking system for marking interactive exercises related to heuristic search algorithms. It aims to assist tutors in assessing the performance of students and reduce the workload associated with their marking task. Also, it provides individualized and immediate feedback to the students. Automatic marking is achieved in two stages. First, the system compares a...
With the rapid advancement of hardware efficiency in recent years, computation power has significantly improved, increasing the speed and depths of the game tree search in computer chess programs. However, to satisfy the need of increasing search depth, the investment in hardware is no longer personally affordable. Thus, another method must be found in addition to improving the efficiency of hardware...
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